frag information 481 glöps
- 32b Commodore 64 Glitchshifter by ate bit [web]
- Great!
- rulezadded on the 2012-03-19 08:57:59
- demo ZX Spectrum Dizzzruptor by HOOY-PROGRAM [web] & Ethanol Soft Inc & Tygrys
- Enjoyable!
- rulezadded on the 2012-03-19 08:54:32
- demo Amstrad CPC Wolfenstrad by Dirty Minds [web]
- Well done!
- rulezadded on the 2012-03-19 08:53:02
- 8k Windows nyanconsole
- NYAN
- rulezadded on the 2012-03-05 21:18:48
- 256b MS-Dos a glow in the dark by Sensenstahl
- Nice! Can be done in about 128b though.
- rulezadded on the 2012-03-04 22:39:09
- 128b Linux pattern by Ye Olde Laptops Posse [web]
- Of course, but...
Then why not to save a dozen bytes by skipping bf rounines and do better sound? =) - isokadded on the 2012-03-04 18:10:21
- 128b Linux pattern by Ye Olde Laptops Posse [web]
- Well, probably it would be better to spend more bytes on sound and make sound-only prod. IMHO gfx is not worth spent space.
- rulezadded on the 2012-03-04 17:31:58
- 256b MS-Dos something lingers in the fog by Sensenstahl
- Cool!
- rulezadded on the 2012-03-04 17:12:57
- 64b MS-Dos misplace by fsqrt [web]
- Thanks!
Tjoppen good idea, but i haven't enough patience to accumulate effects without releasing them separately =)
p01, sensenstah, well, if anybody cares, probably i'll write some notes on x86 asm optimization and some tricks and ideas.
hArDy./tRSi no Revision, sorry, but may be the Altparty. - isokadded on the 2012-03-02 00:39:35
- demo Nintendo 64 MGC 2011 demo by Retroactive [web]
- Great job!
- rulezadded on the 2012-02-27 23:15:08
account created on the 2011-09-30 15:52:46