pixtur information 598 glöps
- general:
- level: user
- personal:
- first name: Thomas
- last name: Mann
- cdcs:
- cdc #1: Asdf
- cdc #2: No ambition by Quite & T-Rex [web]
- cdc #3: Vague by MadWizards [web]
- cdc #4: Fabula by MadWizards [web]
- 64k Windows Happy Holidays by Inque [web] & Poo-Brain [web]
- So cute. Too bad it got qualified.
- rulezadded on the 2014-12-30 03:55:54
- 64k Windows libidinal bribes by Stroboholics
- Interesting. Parts of it remind me of Ferner. But the overall atmosphere is soo dark. I probably have to watch it again to get into the mood.
- rulezadded on the 2014-12-29 19:18:59
- demo invitation Windows Intrinsic Gravity by Still [web]
- Strange: I uploaded 60fps to youtube, but it's only allowing playing back at 30fps.
- isokadded on the 2014-12-29 14:52:12
- demo invitation Windows Intrinsic Gravity by Still [web]
- http://youtu.be/-ZxPhDC-r3w
- isokadded on the 2014-12-29 14:36:06
- demo invitation Windows Intrinsic Gravity by Still [web]
- Thanks for the kind comments. I'm really glad you like it.
The final screen is indeed a fallback. For some reason, I had a problem and run out of energy to investigate. Capture is coming up.
@superplek: ha! The same thing happened to me, too. Would have loved to see peoples reactions... - isokadded on the 2014-12-29 04:24:32
- invitation Windows Emerge by Cosmonaut
- Extremely cool
- rulezadded on the 2014-12-29 00:03:42
- demo Windows Liquid... Wen? by Haujobb
- Just watched it again. Damn -- the direction is sooo good...
- isokadded on the 2014-11-15 12:41:29
- demo Windows Quiet Steps by keyboarders
- Super cool. Would have been great, if the single thread turned into a building block for even bigger objects, like the edges of the skysphere, that when zoomed out forms the beginning of the next iteration.
- rulezadded on the 2014-11-14 18:12:11
- 4k procedural graphics Windows Future Decay
- Wow. Very cool. I esp. like the color-palette.
- rulezadded on the 2014-11-14 18:05:39
- demo Windows pc-11: Guardian by Panda Cube [web]
- Great stuff! You shading and lighting are getting better with every release. The post effects worked perfectly for me.
Maybe you could explore how to make things look bigger. Try to analyse sci-fi movies. Like in Oblivion when they enter Tet: Show something close with a lot of detail; then show it from very far, in an enormous room with very little movement. Not sure, if this was what you were after, but with a slight change in camera animation some of the content could look even more stunning.
Thanks for greeting, btw! - rulezadded on the 2014-11-11 20:38:40
account created on the 2002-09-02 08:38:48
