axis^oxy information 350 glöps
- general:
- level: user
- personal:
- first name: michael
- last name: hillebrandt
- cdcs:
- cdc #1: Psychedelic by Virtual Dreams & Fairlight [web]
- cdc #2: Roots 2.0 by Sanity
- cdc #3: eko system by Extremly Kriminal Organisation [web]
- demo Commodore 64 The Last Traktor 3 by Horizon
- For sure ahead of its time.
- rulezadded on the 2015-05-23 09:24:10
- demotool Amiga AGA Amiga OCS/ECS WinUAE Demo Toolchain 5 by Lemon.
- This is pretty cool stuff. A lot of smart solutions for wellknown problems. If you would have released this half a year ago, that would have saved me weeks and month of work.
And now start to work on the demo! *hehe* - rulezadded on the 2015-05-20 09:28:59
- intro Wild Planet 5200 by Desire [web]
- Great to see this finally in a release. Easy thumb!
- rulezadded on the 2015-05-17 16:26:55
- demo Atari ST Virtual Escape by Equinox [web]
- Really good oldschool demo. I finally watched the hidden part. And it fucking rulez!
- rulezadded on the 2015-05-17 09:52:29
- demo Commodore 64 Irata 50th birthday by Alpha Flight 1970 [web]
- Happy Birthday! And I finally understood. It took me 30 years to get that irata is atari backwards.
- rulezadded on the 2015-05-02 16:33:40
- demo Amiga AGA Gevalia by Polka Brothers [web]
- Fast, hard, loud, Polka B.!
- rulezadded on the 2015-04-28 10:45:32
- demo Amiga OCS/ECS Virtual intelligence by Horizon
- One trick pony, but a very beautiful pony.
- rulezadded on the 2015-04-21 11:48:40
- demo Amiga OCS/ECS Planet Rocklobster by Oxyron [web]
- Sourcecodes are now available here.
Have a good read and make a demo about it. - isokadded on the 2015-04-20 16:46:25
- demo Amiga OCS/ECS Planet Rocklobster by Oxyron [web]
- @Sdw: It´s on my HD. ;o)
Will be released with the sourcecode soon. - isokadded on the 2015-04-18 14:09:55
- demo Amiga OCS/ECS Planet Rocklobster by Oxyron [web]
- Thanks for all the nice comments.
Its lots of fun being back on the good old rock lobster. Last oxyron amiga demo is far too long ago.
Regarding the critics on gfx, music and design.
Well, sure its far away from perfect, but for some internal reasons we had to throw away everything we had 5 weeks before revision, build a new team and start from scratch. 2 weeks before revision everything still looked like crap. So I am pretty pleased with what we pulled off in that short time.
Thanks to everyone involved. You guys rock!
@Photon: Except of the tunnel/satellite and wireframe vector sequence, which are a kind of "Spaceballs" implementations (sorting & clipping precalced, drawing realtime), I would call the rest pretty much realtime code as far as its valid to use sintables instead of taylor rows (sorry for the coder only joke). I think using precalced image-data for a fractal flight is pretty valid on Amiga 500, even all 40+ Mhz AGA and PC demos do it, perhaps a little bit less clever, but basically the same way.
So, time to continue with sourcecode cleanup and documentation. And I hope we dont see a flood of voxels after releasing the source. ;o) - isokadded on the 2015-04-11 12:58:07
account created on the 2007-01-16 21:57:21
