Hoild information 188 glöps
- general:
- level: user
- personal:
- first name: István
- last name: Belánszky
- game JavaScript Under a Seering Sky by enoughrecords [web]
- First of all, I am glad to see IF/multi-choice storytelling popping up in the demoscene -- after all the game compos for years it was high time!
Now about this particular game -- I don't want to comment on the writing, because that is my own weak point too. I comment on the design concept and failings.
The author made several errors with the options offered during interaction phases, both regarding the kind of choices offered and at when is interaction required at all.
Just two examples of the many I noticed during two play sessions:
"You feel unbearable pain and are unable to move" and yet your only choice to move the story forward is "Get up", resulting in you stumbling and falling -- so the author wanted you to stumble and fall at this point of the story.
If this is forced on you under the current circumstances, the author should have skipped the totally meaningless interaction phase with only a single menu item offered (not a real choice).
"You pass out from the pain" and the meaningless interaction phase is "Wake up" -- when the character passes out no player agency is required, the story should either continue from the moment the character comes to, or end if something kills him, or the character can have a dream sequence (interactive or not), or dream that he comes to... Anything but yet another meaningless phase of interaction.
This game is not a good attempt at Interactive (or semi-interactive) Fiction / multi-choice storytelling. Something new by the author, likely, but not up to current standards. As someone who likes tabletop roleplaying (both as a GM and as a player), IF (as a player), and adventure / roleplaying adventure computer games (both as a dev and as a gamer), I am giving it a thumbs down.
Demosceners should give a try to more aptly made IF/"multi-choice" games to put this game attempt into proper perspective. Try this for example, and compare the shortcomings:
http://www.choiceofgames.com/broadsides/
"Choice of Broadsides" does feature some cause-and-effect and a limited form of player agency, and the most notable restriction (no location backtracking allowed) is utilized to keep the story flow and progress, making it impossible for the player to get stuck. An acceptable compromise when a game like this is meant for commercial distribution and the design focus is storytelling rather than puzzle solving.
And there are many more and better ones. And for the author, a lot of improvement to be made.
- sucksadded on the 2012-06-22 01:25:50
- 64k Windows Gaia Machina by Approximate [web]
- As far as aesthetics goes, this 64k is very, very ghey. And yes, tech issues too, like clipping.
- isokadded on the 2012-04-09 17:01:14
- 64k MS-Dos Kashmir by Antidothum
- CODER COLORS OVERDOSE ERROR.
- sucksadded on the 2012-03-21 23:01:50
- 256b MS-Dos inside a sea of soylent green by Sensenstahl
- Nice 256b for fcuking peecee.
- rulezadded on the 2012-02-21 17:08:11
- demo Windows un petit verre de verveine pour moi, s'il vous plaît by A Moiré Misszió Bemutatja
- Slyspy kazettás magnója bekapta a szalagot, oszt attól lett a zene ilyen. Deal with it. Amúgy a glitch part nekem sem tecc.
- rulezadded on the 2012-01-30 22:00:15
- demo MacOSX Intel 1961 by Storm Studios [web]
- Though not excelling technically, mostly due to the use of so much pics and footage, those assets work great in the demo -- the ballet scene with the added anim was outstanding and totally unexpected.
All-in-all, pretty well directed agitprop for one of the most hypocrite and inhumane regimes. May the force of pathos be with you... - rulezadded on the 2011-09-18 17:10:05
- 4k Windows Chaos Theory 4k (KK remix) by DMA [web]
- Just like the original, it is a purely technical achievement of its days (without visual aesthetics and real direction).
- isokadded on the 2011-09-18 16:49:15
- demo GamePark GP2X pure by Quebarium
- This one has style and flavour, respect! But can anyone remake it for the C64, or at least, the DTV?
- rulezadded on the 2011-06-25 01:56:39
- 64k Windows We Have Accidently Borrowed Your Votedisk by Razor 1911 [web]
- Totally generic eyecandy.
- isokadded on the 2011-04-27 16:30:45
- 4k Windows Code Is My Pron by Nuance [web]
- Cool A/V.
- rulezadded on the 2011-04-27 16:24:54
account created on the 2007-03-20 16:50:05
