Inopia information 262 glöps

- general:
- level: user
- personal:
- first name: Darth
- last name: Vader
- demo Linux Windows Spring by Ananasmurska [web]
- I like this demo, the effects aren't killer but the design is very good. I didn't like the music but that's just a matter of taste I guess since the quality was ok.
- rulezadded on the 2003-02-20 11:51:54
- demo Windows Jesus Christ Demostar 2.0 by TBC
- nice, not great, but nice. Code isn't great or original, but shows promise (opengl envmapping sucks) music is nice, but the graphics could be a lot better (rush job?)
all in all promising - rulezadded on the 2003-02-17 19:23:52
- intro Gameboy Advance oldschool memories by Tristar & Red Sector Inc. [web]
- I hate you guys
- isokadded on the 2003-02-16 12:21:21
- intro Gameboy Advance oldschool memories by Tristar & Red Sector Inc. [web]
- dipswitch: so you're a trader? maybe you should shut the fuck up then because without active coders like plek you wouldn't even have a single thing to trade, bitch :)
- isokadded on the 2003-02-15 16:49:29
- intro Gameboy Advance oldschool memories by Tristar & Red Sector Inc. [web]
- gp32 was long rumoured to have a 50mhz ARM, perhaps you where confused with that. The gp32 turned out with a 20-133mhz ARM920t (software selectable clockspeed), so it's a tad more powerful than the GBA, yes :)
- isokadded on the 2003-02-12 10:36:23
- intro Gameboy Advance oldschool memories by Tristar & Red Sector Inc. [web]
- doom COULD run on a GBA, that doesn't mean the official version does. There are other engines that do run at 30fps and have even more complex level geometry/more sprites dan the original pc doom.
anyways, we're disgressing :) - isokadded on the 2003-02-11 19:00:08
- intro Gameboy Advance oldschool memories by Tristar & Red Sector Inc. [web]
- I think you can't compare a risc 32bit at 16.78 mhz to the 68000 inside the amiga at 7.14mhz. It's not just a matter of clockspeed, different cycletimings apply as well. And let's not forget the beforementioned barrelshifter, and the conditional execution doohicky arm processors have. The GBA is capable of running doom at 120x160 (double-pixeled to 240x160) at 30fps for instance, not likely to see that on amiga.
btw, it's easier to do this intro on gba than it is to do it with directx, believe me - isokadded on the 2003-02-11 15:58:00
- intro Gameboy Advance oldschool memories by Tristar & Red Sector Inc. [web]
- dyscotopia: sorry, but you're talking out of your ass here. Next time please know what the hell you're talking about before you make statements.
The gba has an ARM7TDMI at 16.78 mhz (32bit risc proc, can't do div, but has a barrelshifter) 402k memory (256k work ram, 96k vram (halfword writes only), 32k internal ram (only part of mem with 32bit databus/0 waitstates), 1k palette ram and 1k obj ram. The graphics chip has a few different modes, like a 256/16 color tilemode, a 256 color lfb mode (2pages) and a 16bit lfb mode (1page). Sprites can be scaled and rotated by the hardware (limitations apply) It also has 2 pcm channels (left/right) for sound, and four DMA channels one of wich is tied into the LCD controller to allow for raster tricks. Oh, and the graphics chip allows for 1 alpha layer (1 alpha value for entire layer tho, good for shading tunnels to white)
The two logos are just two background layers moving around (they could have had four), the sprites rotating are also done by the hardware. The music player is probably AFM by groepaz/hitmen.
This intro can be done in about 100 lines of C code, including all the memory adressing for the sprite obj ram.
It's ofcourse always better than NO production at all, it just doesn't show any EFFORT.
This intro can be thrown on the huge pile of cracktros already on gba. It has nothing to add, there are better cracktros already made by real cracking groups.
For some real nice GBA code go watch FR-018 by exoticorn. - isokadded on the 2003-02-11 10:24:47
- intro Gameboy Advance oldschool memories by Tristar & Red Sector Inc. [web]
- mastercard: oldskool on a non-oldskool machine isn't cool, it's just plain weak.
at least TRY to do something interesting, instead of coding the same intros over and over again. Where's the fun in that? You could just as well don't code anything at all - isokadded on the 2003-02-10 20:15:46
- 4k Windows jävla kuk fitta by Aardbei [web]
- ruleZ
- rulezadded on the 2003-02-10 18:07:03
account created on the 2002-01-16 14:27:38