Pirx information 2873 glöps
- general:
- level: user
- personal:
- first name: Karol
- last name: Zając
- cdcs:
- cdc #1: Midnight Resistance by Silicon BRAIN
- cdc #2: Addicted to Code by Nah-Kolor [web] & Tube27
- 128b MS-Dos picky by Fulcrum [web]
- Very good, I like it more than zompige zoomer.
- rulezadded on the 2008-05-05 22:21:22
- 64k Windows Wrecked Angle by Inque [web]
- Cool color selection, pleasant visuals and tune, good you didn't make it too long and boring. Great 64KB.
- rulezadded on the 2008-05-04 19:39:39
- 64k cracktro Windows hoodlum cracktro #3 by Hoodlum [web]
- Very cool.
- rulezadded on the 2008-05-04 19:32:03
- 4k MS-Dos majestic by Proxium [web]
- rulezadded on the 2008-05-04 17:42:40
- 128b MS-Dos The Real SVGA by Proxium [web]
- Nice intro, works ok under XP, but for bigger res need to use DOSBox. Is cli really necessary for something?
- rulezadded on the 2008-05-04 16:51:38
- 128b MS-Dos colorfast by wamma [web]
- I have checked - plasma is present in BLIP intro archive, there are different versions, it's not present in final one.
- isokadded on the 2008-05-04 15:56:16
- 128b MS-Dos colorfast by wamma [web]
- I don't know who wrote Plasma intro in 96 bytes and I don't remember where I have it from.
- isokadded on the 2008-05-04 15:35:57
- 4k procedural graphics Windows 2-million-Polys-and-some-Moonlight by apocalypse inc [web]
- Roxie!
- rulezadded on the 2008-05-04 01:41:06
- 256b MS-Dos VGA FLOOR CAST
- garg, some misunderstanding here I think. I'm composed, more than you can suspect. What is this comments forum for? Would be better if I just wrote "This is lame" and gave thumb down? Or maybe should I lie "Great 256B, well coded"? My comment fits perfectly to what the intro presents.
rain_storm, I hope you haven't take my uppercase words wrong. My intention wasn't to revile your work or insult you - on the contrary, I wanted to force you to code better. Your intro shows EXACTLY how 256B should NOT be done, it's kinda opposite to 256B essence. I noticed that with DBF guys you are still working on this prod, it's 2x smaller at the moment, so why you released it? Here is hard introscene, not "How to make loop in asm" school, and we already have too many bad intros around. Do you think releasing unfinished/unpolished/mommy-i-can-put-pixels prods is ok? Do you think there is space for sloppiness? Answer yourself. I wish you nice coding, and as much fun with tiny intros as I have. - isokadded on the 2008-05-03 01:49:23
- 256b MS-Dos VGA FLOOR CAST
- rain_storm
Code:FORY:FLD [DDYMIN] FIDIV [DWY] FSTP [DDW] FLD [DDW] FMUL [DDRESX] FSUB [DDCAMY] FSTP [DDV] FLD [DDW] FMUL [DDXMIN] FADD [DDCAMY] FSTP [DDU] MOV WORD[DWX],0 FORX:FLD [DDU] FISTP [DWU] FLD [DDV] FISTP [DWV] MOV EAX,[DWU] XOR EAX,[DWV] AND EAX,0FFh MOV [DWC],EAX FILD [DWC] FIMUL [DWY] FDIV [DDRESY] FISTP [DWC] MOV EAX,[DWC] SHR AX,2
Man, tell me, WHAT THE FUCK IS THIS?
Code:FLD [DDU] FADD [DDW] FSTP [DDU] INC WORD[DWX] CMP WORD[DWX],320 JB FORX INC WORD[DWY] CMP WORD[DWY],200 JB FORY
Man, tell me, WHAT THE FUCK IS THIS?
Code:DDRESX DD 320.0 DDXMIN DD -160.0 DDYMIN DD 100.0 DDRESY DD 200.0 DWX DW 00000 DWY DW 00000 DWU DD 00000 DWV DD 00000 DWC DD 00000 DDCAMY DD 0.000 DDU DD 0.000 DDV DD 0.000 DDW DD 0.000
Man, tell me, WHAT THE FUCK IS THIS?
I fully understand that there are your first steps in 256B introcoding, I fully appreciate that you go into creating such things instead of some moronic entertainment, but maybe would be good to think a bit before coding? You can operate Assembler - good. You had an idea - to code plane-based tiny intro in grayscale - great (just like me previous month). And you have done it - the result would be acceptable as 64B intro, let's say 128B in your case. I don't require y0bi skills, but your code is horrible. If you decided to make 256B, was it really hard to see other similar prods first, check their sources, draw some OBVIOUS conclusions, learn some BASICS about hard code? - rulezadded on the 2008-05-02 13:22:58
account created on the 2004-12-17 13:09:06
