sigflup information 323 glöps
- wild Wild Tentacle Band (Bunker Party invitation) by Dienstagstreff [web]
- Kinda reminds me of a bbs ad.
- rulezadded on the 2011-01-21 18:32:21
- wild Linux I'll Get The Beer!! by SigFLUP
- because it's a tv
- isokadded on the 2010-12-30 05:19:26
- 4k Windows cdak by Quite & orange
- O............M.............G!!!!!!!!!!!!11
- rulezadded on the 2010-12-27 05:51:43
- invitation Windows Tokyo Demo Fest Invitation by SystemK [web]
- shouts to JAPAN DEMOSCENE!!!!!! YAY!!!
- rulezadded on the 2010-12-14 20:42:15
- 4k TI-8x (68k) TV Noise (ti89) by adinpsz [web]
- Noise iz 4 life!!!!
- rulezadded on the 2010-11-16 16:13:23
- demo Windows fr-072: aeon 5 by Farbrausch [web]
- epic!
- rulezadded on the 2010-11-07 04:42:03
- 4k procedural graphics Windows vordhosbn by Quite
- nice!
- rulezadded on the 2010-08-29 15:51:25
- demo Windows Abysmal Invaders by Pyrotech
- pretty cute, fellas
- rulezadded on the 2010-08-09 00:08:49
- demo Windows Ceasefire (all falls down..) by Carillon & Cyberiad [web] & Fairlight [web]
- Fuck yeah!!
So how much of the dot processing is done in the vertex processor? I don't understand how you do shading. Are you using some other rendering technique aside from "fuck load of dots" and applying shadow and shading stuffs to the dots or is it all processed with the dots? If it's all just with dots, I don't get it. I understand that the dots move around sometimes gravitating towards a parent object interpolating their position and possibly a normal (for the reflective spheres, reflecting off a cube-map or something) but keeping their color. Do the dots get shaded by the world of dots? or is this pre-computed and static as they move around? It's a neat effect - rulezadded on the 2010-08-08 22:27:47
- demo Windows Happiness is Around the Bend by Andromeda Software Development [web]
- Fucking hell!!! Epic!
- rulezadded on the 2010-08-08 18:31:45
account created on the 2009-05-07 21:49:46
