booger information 145 glöps
- general:
- level: user
- personal:
- first name: karl
- last name: molin
- intro Gameboy Advance Copper/Blobs by Yakuza
- i agree on sgstair's comment. this intro runs way too slow regarding the agb can manage this in 60fps. i don't see why so many people are so keen on using the framebuffer-modes on the agb - in my opinion agb coding is about using the agb-only features like layers, tiles, v/hblank-interrupts, oam-tables topped with some divine arm-assembler! yo!
- sucksadded on the 2004-07-16 18:16:24
- demo BeOS Linux MS-Dos Windows Amiga AGA Amiga PPC/RTG MacOSX PPC Dreamcast Acorn GamePark GP32 GamePark GP2X Playstation Portable FreeBSD Solaris Nintendo Wii SGI/IRIX Chrysler by Fit [web] & Bandwagon [web]
- ayeah! nice production!
- rulezadded on the 2004-06-13 20:11:10
- cracktro Windows Unpacking Gods Cracktro by CoolPHat [web]
- oh boy..
- sucksadded on the 2004-06-13 19:38:54
- musicdisk Amiga OCS/ECS Sonic Attack by Dual Crew Shining [web]
- funky! how could i miss this back in the days..?
- rulezadded on the 2004-05-26 11:44:05
- 256b MS-Dos City by Gunnars Farvebio [web]
- really cool stuff!
- rulezadded on the 2004-05-22 12:15:48
- demo GamePark GP32 Hayaku by Orion_ [web]
- erhm..
- sucksadded on the 2004-05-22 12:13:46
- demo Gameboy Advance flipside by MoonHazard [web]
- sir richard kbab: no, this demo only adds up to the overall low-quality demos on the gba. the only productions with style are many of the nice cracktros!
- isokadded on the 2004-05-21 18:24:46
- demo Gameboy Advance flipside by MoonHazard [web]
- shadez:
woah, sorry for hurting your feelings that bad mate. maybe i was a bit too harsh, but fact is, i was so disappointed when watching this after not having seen a gba demo in a year or so. i thought the scene would have matured, delivering better productions and so on, but it looks just as lame as it did a year ago. i haven't coded a whole demo on the gba, but i've been working as a games-developer on this machine and have been coding demos for the amiga for 10 years. recenty i took up my gba-coding after a years rest. if i make a production i'm satisfied with, i'll for sure release it for your pleasure. the problem with your demo is that it totally lacks style. sorry if i offended you..
anyway, keep the gba-coding up! hope for a better release next time! :)
- isokadded on the 2004-05-20 11:43:19
- demo Gameboy Advance flipside by MoonHazard [web]
- probably one of the worst demos i've ever seen; it's really a shame that the gba scene sucks almost as hard as the pc scene when the gba offer really cool hardware..
- sucksadded on the 2004-05-17 13:56:04
- 64k Amiga OCS/ECS Electronic Soul by Rave Network Overscan [web]
- nice concept! i like it alot!
- rulezadded on the 2004-04-16 21:21:07
account created on the 2002-11-19 08:45:02