Photon information 1610 glöps

- general:
- level: user
- personal:
- first name: Henrik
- last name: Erlandsson
- cdcs:
- cdc #1: Hardwired by Crionics & The Silents [web]
- cdc #2: Vector All Times by Tristan Lorach
- cdc #3: Ikadalawampu by Loonies [web]
- cdc #4: eihwaz by Hedj & Schafft
- demo Amiga OCS/ECS Shaggy by DuskWave
- @domel Prod txt explains base requirements, and that you tested on AGA/040. But you provided a recording from faster emu, and AGA/040 is not ECS. Even if you must report 'oldskool' from orga weakness, and can report ECS because Pouet weakness, and Pouet audience is weak from not running demos anymore, so you should have provided a recording from a real ECS Amiga with specs.
Sceners don't run demos these days, but you shouldn't count on that. - isokadded on the 2022-09-04 02:11:24
- demo Amiga OCS/ECS Chlorella by DuskWave
- When is next Xenium and how do I fuck everyone up with some of my old effects lying around :)
- sucksadded on the 2022-08-30 01:04:04
- demo Amiga OCS/ECS e255 by Bomb & Sanity & Dreamdealers [web]
- Quote:
Photon : Blobs are possible on plain A500 OCS, Saviour did it in Delirium by Complex in 92. Scalar field is rendered by using 5bits blitter additions.
All these effects are possible on OCS 512/512 if they are realtime and much slower - not replayed - and this is the reason for replies from not only me but other experienced Amiga OCS coders why the prod requires more than OCS 512/512. You are not an experienced Amiga coder, and this demo is bullshit like Spaceballs and The Black Lotus. Some coders just don't care to make effects for the platforms they love I guess. Effects is the only thing that separates demos from hey, let's render to video and go Wild.
Of course nobody has to agree with me, and nobody has to make new effects for Amiga, and nobody has to love demos with effects. In fact, nobody has to love demos. So don't blur the lines between Demo and Wild, easy. And the way we do that (ham-handedly, in the days of exponential cross-platform compression) is by "some kinda limits".
So let's see this demo then on OCS 512/512, otherwise it is precisely as stated, bullshit. (And now that I have informed of fantastical other-platform compression ratios, it still might be. Experienced coders are needed to tell you what is real.)
Love is real. And I love real effects. - isokadded on the 2022-08-30 00:51:47
- demo Amiga OCS/ECS Shaggy by DuskWave
- The Black Lotus/Spaceballs replay effects prepared before. That's even more devious, not just slow + require acceleration + downgrade AGA... there was 1 or 2 like that before, can't recall the demo names. And of course on PC/DOS also.
Here if you have ECS+2MB+8MB+HDD you can run it (did not run to the end). I estimate the blackscreens in between parts to take a few minutes each. Estimated runtime 45 mins or more on this ECS Amiga platform that could (sort of) be associated with oldskool, although we appreciate working within limits in the Demoscene (or so I keep hearing).
To run at VIDEO speed on ECS, I estimate an additional 040 or sketchy 060 (or perhaps fantasy platform). I dearly hope it was run on a real ECS Amiga at the party - because that means there are still a handful in the world working! <3
I don't think you ran this demo on an ECS Amiga to record the video.
Here's the thing: if you then leave the limits we appreciate and release a demo, much more is expected than BASIC/C can deliver, and it's not just here. The demo is not performant - not even close to performant.
Music is fine, and I'm sure you didn't replay it with BASIC or C even on accelerated ECS. ;)
And I'm sure my comment will drown in all the upvotes from just watching the video, (many) sceners can't spend the extra 20 seconds running the demo anymore. :'( That's what's really bad, not your release. Anyone who cares can run your demo on their ECS(+8MB+HDD) Amiga. - sucksadded on the 2022-08-30 00:14:21
- intro Amiga OCS/ECS salty water by Melon [web]
- Website a bit messy to find your way, appreciate the initiative (Tho I think you mean hard coding? (Rather than hardcoding which is bad coding ;) ))
I'm sure rez will do well on Amiga! However, no hard coding here for me to enjoy. Maybe as 40k? But also there have quite a few entertaining 40ks before modern compression so... - sucksadded on the 2022-08-27 01:35:13
- 40k Atari XL/XE Hawkeye Tunetro by JAC! [web]
- Sweet tune and impressive gfx!
- rulezadded on the 2022-08-27 01:01:31
- demo Atari XL/XE Smack My Candy Up by Desire [web]
- I have to think this would have killed with a second effect and cute scroller just casually saying hellos in between, still nice contrib and intro :)
- rulezadded on the 2022-08-27 00:56:03
- demo Atari XL/XE Unstable by Masters Of Electric City
- Demoish style, maybe too much(?) - wish it had some color/gfx. Sound is there. :)
- isokadded on the 2022-08-27 00:39:56
- demo Atari XL/XE R:EPILOGUE by New Generation & Zelax
- Looks like PD to me
- isokadded on the 2022-08-27 00:35:50
- 256b Atari Falcon 030 wolfenMarcherFC by atariBDSM
- Demo file is larger than 256b -_- but already way better than PC/DOS 256b cos 16-bit instructions!
- rulezadded on the 2022-08-27 00:26:15
account created on the 2007-01-01 18:46:25