Punqtured information 481 glöps

- 16k Windows Living Structure by Aberration Creations & Decree
- Impressive work! Wonderful visuals. And the music is really, really lovely! Perhaps sounds a bit "off" with the lead in the last part, but that's just minor details. I really like your work on the instrument used for the chords. And you managed to make the music fit just perfect to the visuals - that's always difficult. Really a great achievement! Did you use one of the "known" synths or did you do this music "by hand" so to speak?
- rulezadded on the 2016-05-15 17:50:25
- 4k Windows Uneven by Inque [web] & Poo-Brain [web]
- If this is the version that was uploaded to the party-system, I accidently left a note hanging (ie. infinite length of that instrument's resulting waveoutput), causing the precalc to explode to 3-5 minutes. Terribly sorry about that. The mistake has of course been fixed in a final version, which was handed in just before compostart.
- isokadded on the 2016-05-09 08:39:47
- intro Amiga OCS/ECS Virgill 42 birthtro by Insane [web]
- A little late to the party on this one, but never the less, a verry happy birthday, mate! If anyone deserves a b-tro, it has to be you ;-)
- rulezadded on the 2016-04-10 23:01:05
- 8k Windows Nexus 8 by Loonies [web]
- Knoeki: Some comparison to Stalin was made in a diskmag a gazillion years ago. Andromeda retaliated in the scroller 😉
- isokadded on the 2016-03-29 22:31:05
- 8k Windows Nexus 8 by Loonies [web]
- Kyleran: I'm inclined to not buy in on the "no creativity of your own"-statement. Of course it's true in the sense, that the content was already laid out and we knew exactly what needed to be done. However, when it comes to the way a given effect could be achieved, given the size limitations, an enormous amount of creativity is needed. So only in the sense that "creativity" is considered the proces of choosing which effects to use and in what order, you're right :)
- isokadded on the 2016-03-29 10:57:59
- 8k Windows Nexus 8 by Loonies [web]
- A note on how the music for this production came to be.
We started off with the original 4ch track, which of course had several instruments in each track. Blueberry rendered a new Renoise-file that split each instrument into it's own seperate track, which made the conversion a lot easier.
From there - one sample at a time was replaced with an instrument using the new custom synth. The synth itself was built to be able to create exactly the instruments needed in this production, and particularly the percussions were all important.
I replaced the samples one by one, by adding an extra track next to the sample-track, to better be able to check if similarity was as intact as possible. I started with the drums/percussions and kept the basslines and melody samples as long as possible, so I could get a feeling on how the drums worked in combination with "the real" basses, leads and strings.
Of course, the pattern effects were the thing causing us the biggest problem recreating. Particularly the volume slides, pitch slides and portamento is excessively used (like in most proper 4ch tracks of that age) but with a bit of tinkering with a narrow band filter that swept from high to low frequency, it gave the impression of a pitch-glide. It's not entirely perfect, but it got as close as it could.
After about 20-30 iterations of the trak, we finally had a version with only synth instruments that would actually play in the intro. However, the size was HUGE, so the tedious work of reducing size started.
First off - I identified the instruments, that could replace others - I.e. there's three claps/snares in the original. That was reduced to a single instrument, that when played at different pitch and velocity, was "close enough (tm)" to the original.
Also the note data itself wasn't exactly optimal. The hihat "skipped" a note every now and then (due to the 4 channel limitation of the original, naturally) which completely broke the patterns that would pack nicely. So most of the percussion were recreated in a way, I'm sure Interphace would have wanted it, had he had the liberty of more than 4 channels. This made the song data pack a LOT better.
Blueberry added quantization of parameters in the synth, giving us yet another size-win at the cost of slightly reduced quality of each instrument.
After another 15-20 iterations, we kinda hit the absolute bare bone of the music, but still more cuts were needed to get the size further down. This was where the biggest corners were cut, and I had to find a plausible compromise between the original and our version.
When we finally had a size, that would work for the intro, the final mixing were done, adjusting the volume of each instrument to fit the final song. A problem in the synth (causing the Poo-Brainque 4k intro to sound terribly wrong - sorry, guys!) was identified, and a couple of last-minute iterations had to be done in a hurry to fix the problem. That's the reason the party-version was in mono!
I believe the music went through 62-63 iterations to get to the final version. Whenever Blueberry decides to release the synth, I'd be happy to provide anyone who's interested, with all the different steps of the music.
Thanks for all your nice comments here as well :) - isokadded on the 2016-03-29 08:59:36
- 4k Windows 2nd stage BOSS by 0x4015 & YET11
- Oh, WOW! That was an awesome experience. Fantastic work with the music and of course the direction/story. I really can't say I've seen a 4k with this great pace and story before. I have no clue about technical quality, but the music and changes and especially the camera-movements are simply perfect! Extremely well done, and well deserved 1st place!
- rulezadded on the 2016-02-21 22:43:32
- invitation Windows The Return by Bitlove [web]
- This thumb goes to .... The .nfo! Wonderful prod and catchy tune. Fun idea and definitely an easy favorite with the theme! But to quote the title of my executable music track from 2014: "SCREW EVIL BOT! I'M WITH HAPPY!" ;-)
- rulezadded on the 2015-12-29 07:13:18
- demo Windows TPB-06: Excessination by The PIMP Brigade & Inque [web]
- Thanks for fixing the music.
With credits for "audio pimping", I appreciate the actual pimped version in the demo :D
Demo turned out really great, and the minute I heard the original track, I knew I'd love it! It was definitely worth the hours of working on the "Cillit Bang" version :) - isokadded on the 2014-11-11 14:01:54
- 4k invitation Windows U-Boat - TRSAC 2014 Invitation by Loonies [web] & Fnuque [web]
- @freezedam: There's never enough time spent on instruments :-p
However, it was possible to create a somewhat sonar'ish sound and the rolling waves. Unlike ie. 4klang, Clinkster doesn't have filters, modulation by LFO/Envelopes, reverb, chorus, distortion or anything like that. So even though instrument creation is rather easy, it's also very, very limited ;)
If I'm not mistaken, the synth+instruments+song data clocked in at around 1k (or slightly below that), which I think would be difficult with achieve with 4klang :) - isokadded on the 2014-10-20 15:37:44
account created on the 2001-08-23 20:46:06