Blueberry information 1414 glöps
- general:
- level: user
- personal:
- first name: Aske Simon
- last name: Christensen
- cdcs:
- cdc #1: Nexus-7 by Andromeda [web]
- cdc #2: Tint by The Black Lotus [web]
- cdc #3: Gift by Potion
- cdc #4: STS-02: Electric Kool-Aid by Synesthetics
- cdc #5: TBC Realtime Experience by Too Bloody Cheesy [web]
- demotool Windows Crinkler by Loonies [web] & TBC
- Gem: You are right, using standard Windows dlls is not cheating. But running an external program from a BAT file somehow leaves a bad taste in your mouth. And it doesn't work on my system at all.
Dropping is the thing we are mainly rebelling against. And the best way to do that is to make something competitive.
I doubt you would get good results from using cabinet.dll for in-memory decompression. Compression based on context modelling is sufficiently superior to LZX to make up for the extra 200 bytes of decompression code on a 4k.
- isokadded on the 2005-07-22 10:07:44
- 32k Amiga AGA 27+1 by Loonies [web]
- I vividly remember several Depth members screaming fearfully when this was shown on the bigscreen. ;)
- isokadded on the 2005-07-21 22:09:19
- 40k Amiga AGA deeppan - the final slice by Efreet
The release history of DeepPan is indeed a bit confusing. Here is the full story:
The DeepPan intro was originally released for the 40k competition at South Sealand 1996. We didn't quite finish it, so that is why the intro is abruptly cut after the second tunnel part. At the compo, some weird flag in the copperlist caused the projector to refuse to show the first effect. It was tried three times by the organizers but they always terminated it before it reached the working part. To compensate, they showed it along with the demos. It achieved 3rd place in the 40k compo.
After South Sealand 1996, we felt that our ideas (particularly the music) had not really achieved their potential with the SS96 version. So we decided to release an enhanced version "the final slice" for TP97. Compared to the SS96 version, the music was basically the same, but all effects were either new or greatly enhanced. We had problems with one part of the demo and so in the last minute inserted the "fade from white" part.
We finished the intro mainly during january and february 1998. A number of part transitions and other fine tuning were added, in addition to the part replacing the fade. It was released at Mekka/Symposium 1998, though not for the compo of course. It has never really been spread actively, that is why it has been a bit hard to come by.
WinUAE seems to have some trouble running it smoothly. It helps setting it to update every second frame, but this is a pity, since most of the effects are tuned oneframe effects. But it runs fine on any real AGA Amiga with at least 030 and 4 megs of fast ram...
- isokadded on the 2005-01-31 18:46:46
- 4k Amiga AGA Ikanim by Loonies [web]
- An interesting piece of trivia for you: Ikanim is my sixth 4k intro so far. Now, it so happens that 'ikanim' means 'sixth' in Tagalog, one of the main languages spoken in the Philippines. A curious coincidence if there ever was one...
- isokadded on the 2004-11-27 22:42:54
account created on the 2004-11-26 18:36:35
