Blueberry information 1419 glöps
- general:
- level: user
- personal:
- first name: Aske Simon
- last name: Christensen
- cdcs:
- cdc #1: Nexus-7 by Andromeda [web]
- cdc #2: Tint by The Black Lotus [web]
- cdc #3: Gift by Potion
- cdc #4: STS-02: Electric Kool-Aid by Synesthetics
- cdc #5: TBC Realtime Experience by Too Bloody Cheesy [web]
- 4k Windows IN4K Announcement Intro by Armada & Northern Dragons [web]
- Great initiative! I sure will be a frequent visitor!
I have been fiddling with some ideas for an Amiga 4k tutorial. Maybe this would be a good place for it.
And I think someone mentioned something about a packer... ;)
- rulezadded on the 2005-09-22 10:49:27
- 4k Amiga AGA Wait by Gunnars Farvebio [web]
- A classic. I still watch this now and then, and it continues to be enjoyable, in its own hypnotic way. It certainly has one of the best 4k synths of its time.
- rulezadded on the 2005-08-23 17:10:26
- demotool Windows Crinkler by Loonies [web] & TBC
- Permission problem fixed...
No definite time plan for the next release yet. We might spend some time on it next weekend, which may or may not result in a release.
- isokadded on the 2005-08-23 10:07:30
- demotool Windows Crinkler by Loonies [web] & TBC
- The next release version will be Windows 2000 compatible. We have designed a new header layout for that which is actually smaller than the old one when the number of imported functions is low, as is typically the case for DirectX-based intros.
It will probably be some time before the next release, though. A couple of weeks at least, I expect.
- isokadded on the 2005-08-13 11:46:23
- demo Windows Iconoclast by Andromeda Software Development [web]
- It is demos like this that make me stick to making 4k intros. You are truly insane! :)
- rulezadded on the 2005-08-02 19:41:03
- demotool Windows Crinkler by Loonies [web] & TBC
- toxie: Interesting... Are there perhaps any big blocks of zero data in your file?
We would be delighted if you could send us a copy of your obj file that compresses better with cab, so that we can have a look at why we fare so badly. - isokadded on the 2005-07-25 22:47:15
- demotool Windows Crinkler by Loonies [web] & TBC
- Version 0.2 is now online.
This version fixes a bug in the decompressor, discovered by Frenetic, which would decompress garbage in some "rare" cases, such as when compressing Parsec in SLOW mode. :)
There are also various corrections and updates to the manual and some other minor changes.
Enjoy! :-D
- isokadded on the 2005-07-23 23:32:17
- demotool Windows Crinkler by Loonies [web] & TBC
- Gem: You are right, using standard Windows dlls is not cheating. But running an external program from a BAT file somehow leaves a bad taste in your mouth. And it doesn't work on my system at all.
Dropping is the thing we are mainly rebelling against. And the best way to do that is to make something competitive.
I doubt you would get good results from using cabinet.dll for in-memory decompression. Compression based on context modelling is sufficiently superior to LZX to make up for the extra 200 bytes of decompression code on a 4k.
- isokadded on the 2005-07-22 10:07:44
- 32k Amiga AGA 27+1 by Loonies [web]
- I vividly remember several Depth members screaming fearfully when this was shown on the bigscreen. ;)
- isokadded on the 2005-07-21 22:09:19
- 40k Amiga AGA deeppan - the final slice by Efreet
The release history of DeepPan is indeed a bit confusing. Here is the full story:
The DeepPan intro was originally released for the 40k competition at South Sealand 1996. We didn't quite finish it, so that is why the intro is abruptly cut after the second tunnel part. At the compo, some weird flag in the copperlist caused the projector to refuse to show the first effect. It was tried three times by the organizers but they always terminated it before it reached the working part. To compensate, they showed it along with the demos. It achieved 3rd place in the 40k compo.
After South Sealand 1996, we felt that our ideas (particularly the music) had not really achieved their potential with the SS96 version. So we decided to release an enhanced version "the final slice" for TP97. Compared to the SS96 version, the music was basically the same, but all effects were either new or greatly enhanced. We had problems with one part of the demo and so in the last minute inserted the "fade from white" part.
We finished the intro mainly during january and february 1998. A number of part transitions and other fine tuning were added, in addition to the part replacing the fade. It was released at Mekka/Symposium 1998, though not for the compo of course. It has never really been spread actively, that is why it has been a bit hard to come by.
WinUAE seems to have some trouble running it smoothly. It helps setting it to update every second frame, but this is a pity, since most of the effects are tuned oneframe effects. But it runs fine on any real AGA Amiga with at least 030 and 4 megs of fast ram...
- isokadded on the 2005-01-31 18:46:46
account created on the 2004-11-26 18:36:35
