JAC! information 1585 glöps
- demo ZX Spectrum Koshki Megademo (Cats Megademo) by AAA Band
- After 20 years of watching demos I can definitely say: Most cats of all times in a demo. While this is not too much of an achievement code or effect wise, it really gave me a laugh ;-)
- rulezadded on the 2010-07-14 20:28:07
- demo Windows 0x3a I - It's all about the old times! by 0x3a [web]
- For some reason I had to watch it 3 times now ;-) I really like the tune, which fits the kind of comic design. Some food for thought:
- The color choice is cool. It made even the simple color cycling plasma look good. I even find it cool to have that border. But you break the scheme for example in the tunnel. It would be much more consistent, if the tunnel had similarly intensive colors and a pattern which fits more to the block/diagonal rest
- Some parts appear too isolated from the rest, for example the waving plant. They should have something in common, for example re-appearing logo/text/ elements/color scheme/the flashing border. Or why not use that funny manga/Mario style from the starting screen (it really gave me a laugh)
- transitions and tunnel are about 20% slower than the music, which breaks the pace
Looking forward to you next production!
- rulezadded on the 2010-06-14 00:20:30
- 16k Atari XL/XE ABBUC Magazin 99 Intro by JAC! [web]
- @britelite: I meant please stop bashing/offending each other (not the machine). But after all - hey this is Pouet ;-)
- isokadded on the 2010-05-26 19:14:40
- demo ZX Spectrum Second Breath by Dream Team
- Thank God this was done in 1995 - in 2010 nobody would dare to release something that takes 30 minutes to watch (OK, edge of disgrace was close ;-). I really like the hires upscroller, cannon fodder and most likely I'll spend the night with those interference patterns in my head. They are really the best I've ever seen. Does all this run on a normal 48K Speccy or it this some kind of Pentagon stuff?
- rulezadded on the 2010-05-26 19:11:52
- 16k Atari XL/XE ABBUC Magazin 99 Intro by JAC! [web]
- YouTube now also public, thanks xeron.
- isokadded on the 2010-05-26 10:56:58
- 16k Atari XL/XE ABBUC Magazin 99 Intro by JAC! [web]
- Download changed to stable server, .nfo updated, source download added, video added - though I recommend to it run on emu or real hardware. Hopefully I'll find out one day how to make 50 FPS PAL look good on youtube - like on (real) tube.
@abscess & britelite: If I tell you that I love both Atari and C= machines and that my next release I going to run on both would you stop bashing? - isokadded on the 2010-05-26 09:57:09
- wild Animation/Video 4MIGAS by Rebels
- Never thought ants would look good on cubes - but they do.
- rulezadded on the 2010-05-04 22:21:09
- demo Atari XL/XE Hollywood Medieval by Atari, Inc.
- The dlist is made up mod $0c lines overscan (24 bpl/1 bit), there is a DLI to change the background color in the middle so it looks like the bottom. The playfield is really drawn into the screen memory and yes the lines on the walls are the 4 players behind PF1. So thinking about what > I < did in 1982, this clearly deserves a thumb. Especially considering that in 1982 the first PC was sold in Germany and it took 10 years to get the same corridor as smooth in VGA mode again ;-)
- isokadded on the 2010-04-10 01:10:57
- demo Wild Loopback by Altair
- Excellent tune! I was humming it all the next day without knowing which prod is was from. Fortunately now I know ;-) The color scheme ruled the big screen and I like the up scroller - you know which one...
- rulezadded on the 2010-04-10 00:28:49
- demo Commodore 64 Black Spark 90% by Black Sun
- Thanks for the shaded face part. When I saw it on the big screen the idea of how to implement it hit my head like a hammer. Also the vector sprite/multiplex idea is really cool. Due to the single pixel x movement of the C64 those things always look really smooth.
- rulezadded on the 2010-04-07 00:37:32
account created on the 2003-03-30 13:23:16
