JAC! information 1602 glöps
- 32b Atari XL/XE Expanding Universe by JAC! [web]
- >> Expanding Universe <<
Two 32 bytes intros for the Atari 800 XL (PAL).
There already was evidence that the universe is expanding permanently. Now there is also evidence, that it originally started with 32 bytes ;-)
This one shows a twirl of colored particles which expands with every iteration. In the end it will become a chaotic star field. At certain times during the expansion, there balance between dark matter and normal matter is broken. This is indicated by a changing background color. If the background changes back to black again, it is save to turn off the demo without destroying the earth.
The first version uses a black background at the expense of having a group of smaller, even more chaotic Atari particles in the upper quarter. The second version forces all particles to be small and to behave less chaotic at the expense of having a background based on the blue sky instead of the dark space.
Here is your youtube video. I hope some people will see it before the next upload rush next weekend.
Notes:
The Atari's executable leaves you with 26 bytes of code for this (6 bytes header). The executables start automatically from a game DOS or an emulator. When using MyDOS or ATARI DOS, the executable has to be started via "M - Run Address" at address "2000".
Created using WUDSN IDE.
- isokadded on the 2010-10-19 17:43:41
- 32b Atari XL/XE Power Of 2 by JAC! [web]
- As some may already have notice, I love to port things to my Atafri. This one is obviously inspired by sierp2 of course. Thanks to Ruelle, I really love this kind of mathematical beauty.
Note: Atari's executable format leaves you with 26 bytes of code for this ;-)
Code:* = $2000 start lda #8 ;Graphics 8 hires mode jsr $ef9c ;Illegal entry point in REV C OS, returns with C=1 loop ldy #0 ;Current line lda (88),y ror ;Rotate into carry bit eor (88),y ldy #40 ;Next line sta (88),y inc 88 bne loop inc 89 dec $53 ;RMARGIN is initialized to 39 by the OS bne loop ;There will be BRK, so the system will stop - isokadded on the 2010-10-16 19:26:56
- invitation Atari XL/XE SillyVenture 2k10 invitro by Mystic Bytes [web] & laresistance [web]
- A pixel spacing would have helped a lot with regards to readability. But first I already know all facts and second the tune and the visuals are nice :-)
- rulezadded on the 2010-10-13 13:24:47
- demo C16/116/plus4 zenith of puberty by The Electronic Knights
- Double Twitser + Booze Zoom + Harald = Thumb
- rulezadded on the 2010-10-08 22:33:26
- 1k C16/116/plus4 Roeddelroemp by The Electronic Knights
- 1k - 16col ?!
- rulezadded on the 2010-10-08 22:24:32
- demo C16/116/plus4 Monopsy 2 by Wilds [web]
- Everythig in this demo fits together!
- rulezadded on the 2010-10-08 22:17:23
- 16k Atari XL/XE 48H by laresistance [web]
- 6853 bytes - WOW. Excellent choice with graphics 10 and the color scheme.
- rulezadded on the 2010-10-08 13:56:19
- demo Commodore 64 Cubase64 by Mahoney [web]
- "As I open up the download there's a story of a coder - he has coded an encoder for a chip to kick my ass off.."
- rulezadded on the 2010-10-06 23:20:16
- demo Commodore 64 Mekanix by Booze Design & Instinct
- I hate Booze Design. They always create new entries on my "Must try and do this, too" list. This time it's the Metaballs and the fucking great Fullscreen Zoomrotator.
Thumb, damn it!
- rulezadded on the 2010-10-06 22:58:53
- demo Commodore 64 We Are New by Fairlight [web]
- Nice transitions, good and in some parts absolutely excellent music (in the Panda parts my skin starts to crawl like when I hear Hardwired) and that 3D roller coaster effect is now in the top ten of "What I'll be coding on my Atari one day".
"They told me that i didn't understand the assignment. I told them that they didn't understand life" - YEP, thumb! - rulezadded on the 2010-10-06 21:51:25
account created on the 2003-03-30 13:23:16
