cruzer information 2072 glöps
- general:
- level: user
- personal:
- first name: Sir
- last name: Optimizealot
- portals:
- csdb: profile
- cdcs:
- cdc #1: opium by Samar Productions
- cdc #2: Pro S.I.A.K. by Flying Cows Inc.
- cdc #3: KXXT by wx
- cdc #4: Double Maniac by Plasma Force
- cdc #5: Snapshot by Glance [web]
- cdc #6: Uncensored by Booze Design
- demo Commodore 64 World of Code 2 by Byterapers [web]
- totally excellent trackmo
- rulezadded on the 2006-07-15 20:33:17
- 256b MS-Dos Fiasko 01 screen saver by Maxter [web]
- cute
- rulezadded on the 2006-07-05 23:28:11
- demo Windows S1GN4l.2.N01Z3E by Northern Dragons [web]
- rulez
- rulezadded on the 2006-07-04 12:38:19
- 256b MS-Dos Enemy Of Progress by wamma [web]
- great title, and nice effect
- rulezadded on the 2006-07-01 20:17:44
- wild Wild OHP-Q (ohp) by wed'n
- lacks action a bit, but otherwise rocks
- rulezadded on the 2006-06-28 14:09:54
- demo Commodore 64 So-Phisticated 3 by Blackmail & 20th Century Composers & Inorix
- FLI!
- rulezadded on the 2006-06-19 12:32:52
- 512b Java java mandelbrot by Ricbit
- doesn't work here either, but almost thumbs up for coding it in bytecode
- isokadded on the 2006-06-14 16:59:26
- demo Commodore 64 Unicorn by Chorus
- A matter of taste indeed. My taste is that I'd rather see some faster and not too compromised effects. The way to get fast effects should be by using clever coding tricks, and not just by making hard compromises.
- isokadded on the 2006-06-13 17:30:25
- demo Windows fr-05: konsum FINAL by Farbrausch [web]
- Too boring. Had to quit after a few minutes. I didn't select "loop demo" but it seemed to anyway. Demos with messages suck.
- sucksadded on the 2006-06-13 12:01:05
- demo Commodore 64 Unicorn by Chorus
- Woohoo, a discussion \o/
Here's my take on it... 50hz filled vector on C64 has been done a long time ago. The first one that springs to mind is the animated one in Century's part for Demo of the year 1990. This might be the one Optimus was thinking about.
The first realtime one I can think of is Slammer's stencil vector in Produkthandler (1992)where the framemeter sometimes hits "each". And then there's of cuz my "Cyber Vector" from Camel Park (1994).
So Clarence's routine is not the first, but it's the first time in this resolution and size, and I think it's a pretty impressive effect. It's fast, hires and big, but of course lacks details and colors.
Personally I prefer effects like this - I mean we have had plenty of 2nd/3rd/etc. effects on C64 in the last 10-15 years. What I would like to see now is some 50hz versions of these effects. And of course you'll have to make some compromises to achieve this, but that's just the name of the game, and if you're a skilled coder you can make the effect look good even with compromises. But of course slow and advanced effects can be impressive too. As long as a routine somehow pushes the limits, it has its place.
And btw Oswald: I think radiantx means that each frame of a movie has been PRE-motion blurred already while shooting the film. E.g. if a car speeds by a stationary camera, you can see the motion blur if you freeze the movie. - isokadded on the 2006-06-12 12:19:14
account created on the 2002-01-03 22:30:20
