frag information 481 glöps
- 1k JavaScript MATRAKA by Ribbon [web] & ate bit [web]
- Cool and smooth!
Music is nice too! - rulezadded on the 2012-07-01 13:35:43
- 1k JavaScript Spelunking by orbitaldecay [web]
- Nice!
- rulezadded on the 2012-07-01 13:30:55
- 256b MS-Dos sol invictus by Sensenstahl
- [bp] is actually [ss:bp] and initial values in stack segment can be (and usually is) different in dosbox and winxp.
- rulezadded on the 2012-06-28 16:51:56
- 4k procedural graphics Windows suiren by fsqrt [web]
- las
No. I googled some random water lily photos.
- isokadded on the 2012-06-19 17:47:24
- 4k procedural graphics Windows suiren by fsqrt [web]
- Hi!
The goal was to use only dinosaur technologies =)
Sorry for the super-ugly non-power-of-2 textures.
Should use proper extension or render to texture of course.
Or render intermediate picture to viewport(1024, 1024).
Surprisingly all NV cards i have can bear this
(i think through 2048x2048 texture generation).
Probably will patch it someday.
In fact OpenGL was used only for texturing and lighting,
all can be easily done in pure software mode. - isokadded on the 2012-06-19 10:20:06
- demo Windows GamePark GP2X 1897 by Quebarium
- Pretty nice!
- rulezadded on the 2012-06-18 10:17:09
- wild Wild OHP MEGA DEMO 9000 by Desire [web] & Tristar & Red Sector Inc. [web]
- Great!
- rulezadded on the 2012-06-18 10:06:21
- 64b MS-Dos isotope64 by Rudi
- -12 bytes
Code:org 100h mov al, 13h int 10h les bp, [bx] push 1000h pop ds L0: lodsb add al, al add al, [si] add al, al add al, [si+319] add al, al add al, [si+320] bt bx, ax setc cl mov [ds:bp], cl or al, cl dec bp stosb jnz L0 add bx, 6 jmp L0
- isokadded on the 2012-06-16 01:57:38
- 64b MS-Dos isotope64 by Rudi
- Check your compiler, it is one byte longer than the source code!
- rulezadded on the 2012-06-16 00:12:19
- 128b MS-Dos hic sunt dracones by Sensenstahl
- Ok!
- rulezadded on the 2012-06-14 10:02:47
account created on the 2011-09-30 15:52:46