noby information 7388 glöps
- general:
- level: user
- personal:
- portals:
- demozoo: profile
- cdcs:
- cdc #1: my bird-cage by jamm
- cdc #2: Caero by Plant & Electromotive Force [web]
- cdc #3: { by Downtown [web]
- cdc #4: Hätä by Da Jormas [web]
- cdc #5: hello:FRIEND by Fairlight [web]
- cdc #6: collektikum by Calodox
- cdc #7: Markov Chant by Limp Ninja [web]
- 40k Linux Windows FreeBSD Cassini by Faemiyah [web]
- Actually I really wanna stress more how much I liked the music. It made me feel happy to be alive in the universe.
- isokadded on the 2018-08-17 00:24:08
- 40k Linux Windows FreeBSD Cassini by Faemiyah [web]
- This intro stays afloat thanks to a couple factors:
- Mostly believable enough scale in the geometry
- The gas expulsion and the soft shadows it casts
- Strange very characteristic and personal references
- The optimistic very well composed music
It's not the prettiest (looking or sounding) thing, the rendering is no Fermi Paradox, but it's just good enough that I'm not bothered 90% of the time (the lack of tonemapping in the blown highlights comes very close though). It's always delightful to see a production where it isntantly feels there was a good working relationship with the musician and the person in charge of directing and editing the thing. This is a rare example of that narrow but important aspect being well executed, despite whatever shortcomings. I feel like I'm seeing an educational short subject on... well, the subject of the intro, and there's even a degree of scientific realism employed. It just overall feels like this was a work of passion. I was very pleasantly surprised by this in the compo and happy to see it land in the top-3. - Mostly believable enough scale in the geometry
- rulezadded on the 2018-08-17 00:23:10
- 4k Windows Final Territory by Prismbeings
- wysiwtf: the low exe is targeting GTX 1060 specifically, actually. It should run between 30-60, and really anything less will make this horribly messy. Med is GTX 1080 and High 1080 Ti. Then again still the camera paths are in large part wrong on NVIDIA which is unfortunate. Vega 64 (which was used in the compo) runs the med version fine. Unfortunately the performance is considerably worse on "equivalent" AMD hardware with this one. The sample counts in the tree versions respectively are 24, 50, and 60 which should scale the computation cost linearly.
TropivalTrevor: guide your eyes to https://twitter.com/nnnnoby/status/1027503143150604289 ! - isokadded on the 2018-08-14 22:13:49
- demotool Linux Windows MacOSX Intel Oidos by Loonies [web]
- Quote:
And come back here with comments/questions/suggestions/bugs/etc. :-D
Here's one 8) https://github.com/askeksa/Oidos/issues/2 - isokadded on the 2018-08-14 04:05:08
- 1k JavaScript octave
- One of the best from the compo, technically simple minimalism. The sound disappoints.
- rulezadded on the 2018-08-11 22:29:29
- demo Windows Hold-and-Modify by Carillon & Cyberiad [web] & Fairlight [web]
- iLKke: Amiga turned 30 years old that year and Assembly held an Amiga demo compo.
- isokadded on the 2018-08-10 15:27:33
- wild Animation/Video Mainoskatko ii by Randomheads
- Pretty cringey overall (but not the worst I've seen at asm) but the last sketch is decently done indeed.
- isokadded on the 2018-08-09 21:47:26
- 4k procedural graphics Windows Milkdrop by Horology
- like the winamp plugin
- rulezadded on the 2018-08-09 19:00:00
- 64k Windows Out of the Box by Adapt [web]
- A bit uneven but it's a good Electronic Journey. The end bit (after the music has ended, lol... Legend next time just add a few more bars =D) looks great, and the music itself is superb.
- rulezadded on the 2018-08-09 16:54:01
- demo Windows Number One/Another One by Carillon & Cyberiad [web] & Fairlight [web]
- The one thing I didn't expect was for smashtop to surmount an ASD megaprod, at Assembly of all places. "Justifiably" so? Barring personal taste factors either could've been a very deserved winner. What we have here is perhaps the ultimate tour de force of destop's aesthetics, and it works so well because the entire demo is shamelessly designed around small meticulously detailed and fine tuned vignettes. I think this is ultimately the reason it does so well; it simply plays to all the strengths of the team behind it and nothing more. Even the music—while being a bit forgettable and generic—works perfectly because it's carefully engineered just for this use case. You simply can't fault the implementation.
Of course technically there isn't much to complain either. The chrome distortion looks a bit too discreet (you can see the channel separation, lacking a smooth blend), but that's about it.
What you can do, however, is fault the concept itself. I'm not sure how I feel about the "commercial motion graphics" brand of demos (e.g. fluke, supermode, most ninjadev and destop demos). I think we've gotten to the point where we can do this well enough that it's starting to be difficult to distinguish in meaningful ways from the professionally made counterparts we're trying to emulate. It's made me realize I only liked this category because it was at the same time difficult to do but also somewhat attainable. But now that we are here it doesn't feel all that fulfilling to me, and I'm not sure I can get excited by something like this ever again.
(There's also the advertisement issue that left a bad taste in my mouth post-compo, but I think it's been for now resolved reasonably enough that I don't need to talk about it here.) - rulezadded on the 2018-08-09 16:33:26
account created on the 2008-09-03 17:50:37
