Cyg_BLaBla information 340 glöps
- general:
- level: user
- personal:
- first name: Fabrice
- cdcs:
- cdc #1: Hardwired by Crionics & The Silents [web]
- demo Atari ST {Closure} by Sync [web]
- Yes, crazy discovery years after !
- rulezadded on the 2016-01-13 21:23:16
- 256b MS-Dos Futura by Red Sector Inc. [web]
- Awesome !
- rulezadded on the 2016-01-10 17:56:08
- demo Windows Happy New Year 2016 by Cocoon [web]
- Wow so nice visuals ! Moar in 2016 please !
- rulezadded on the 2016-01-10 17:55:24
- demo Atari STe We Were @ by Oxygene [web]
- The main idea with blitter & overscan is to make your data (the pixels or rasters change information) streamable, then it becomes "easy" to split it with fixed timings on each scanline and interleave the few cpu instructions to remove the borders.
Streaming some of the FX, especially the 3d, is the hardest part, it could involve some precalcs or post-FX calculations (I didn't watch at the code). - isokadded on the 2015-12-26 14:22:48
- demo Atari ST Super Mario Show by The Atari Boys
- No
- sucksadded on the 2015-12-25 19:38:53
- demo Atari ST Circle Dots by MJJ Prod [web]
- Nice FX, beautiful smooth scroll wave !
We want MOAR from Gloky ! - rulezadded on the 2015-12-25 19:02:34
- demo Atari ST Atari STe STresSTeST by Cream [web]
- Really nice 3d reflection mapping engine !
- rulezadded on the 2015-12-23 15:27:27
- demo Atari Falcon 030 Zero Three Zero by The Pixel Twins & Excellence In Art [web]
- It rulez, as always with DML. Next step is mandelbulb realtime !
- rulezadded on the 2015-12-23 15:20:27
- demo Atari ST STNICCC 2015 by Checkpoint [web]
- Thx for the fix & for the demo, it rocks with lots of records ! Not always at 50fps but it works on pure ST 1MB ;-)
- rulezadded on the 2015-12-22 12:33:04
- demo Atari ST STNICCC 2015 by Checkpoint [web]
- Both links failed, 404
- isokadded on the 2015-12-22 11:55:00
account created on the 2011-07-03 01:08:22
