pommak information 509 glöps
- general:
 - level: user
 - personal:
 - first name: V
 - last name: K
 - cdcs:
 - cdc #1: Ballad of a Cluster Bomb - Director's Cut by Kooma
 
bbs posts 170 posts
- 4k into scenes timings (code)
 - Random "work in progress" shots (general)
 - Random "work in progress" shots (general)
 - Random "work in progress" shots (general)
 - Random "work in progress" shots (general)
 - Random "work in progress" shots (general)
 - What text editor & operating system is everyone using? (general)
 - Seamlessly transitioning between nearby environment maps (code)
 - twittering sceners (offtopic)
 - What to do with an Oculus Rift DK1? (code)
 - Sceners creating games for mobile? (general)
 - Unity 5 is free! (code)
 - If film posters were made like Pouët demo screenshots (gfx)
 - If film posters were made like Pouët demo screenshots (gfx)
 - Fuck ASD!!! (residue)
 - Scene.org Awards discontinued (general)
 - learning OpenGL (code)
 - Next year Second reality will be 20(!!!) years old (residue)
 - Optimizing Closure (code)
 - Texture-mapping artist wanted (gfx)
 - fix me beautifull (general)
 - Writing C++ efficiently (code)
 - Stream 9 - May 18th-20th, Tampere, Finland (parties)
 - Height field normals using Noise derivatives (code)
 - Raytracing Oceans (code)
 - Stencil buffer black pixels (code)
 - Demoscene = The oldest existent digital culture? (offtopic)
 - Raspberry Pi (code)
 - Raspberry Pi (code)
 - Raspberry Pi (code)
 - What about something like "CGTalk FXWARS" for sceners? (code)
 - Raymarching Beginners' Thread (code)
 - Raymarching Beginners' Thread (code)
 - Raymarching Beginners' Thread (code)
 - Unlimited Detail Technology? (offtopic)
 - Raymarching Beginners' Thread (code)
 - Raymarching Beginners' Thread (code)
 - Creating a texture larger than your video ram in OpenGL (code)
 - Raymarching Beginners' Thread (code)
 - Raymarching L-Systems (gfx)
 - So, are demos art? (general)
 - Runtime loading of data (general)
 - Japan earthquake (offtopic)
 - Raymarching Beginners' Thread (code)
 - Raymarching Beginners' Thread (code)
 - Effects in demos that you don't know how they work (code)
 - Effects in demos that you don't know how they work (code)
 - Raymarching Beginners' Thread (code)
 - Effects in demos that you don't know how they work (code)
 - Raymarching idea: Invertible Surfaces (code)
 
account created on the 2008-04-09 21:34:23
