dml information 35 glöps
- general:
- level: user
- personal:
- first name: Doug
- last name: Little
- demo Atari Falcon 030 Decode by Mystic Bytes [web]
- Nice work - cool credits effect and the music is *perfect*.
- rulezadded on the 2016-12-28 00:15:35
- demo Atari Falcon 030 Electric Night by Dune
- Big congrats on a very fine demo for the Falcon030! Great work!
- rulezadded on the 2016-12-28 00:02:53
- game Atari Falcon 030 Worms 060 V1.0 by The Sirius Cybernetics Corporation [web]
- Great project for the Falcon! Very nice looking conversion.
Like the intro also ;-) - rulezadded on the 2016-12-28 00:00:17
- demo Atari ST {Closure} by Sync [web]
- somehow I missed the thumb event. shifter panic. anyway really amazing STF techniques surfacing after all this time! great work in old style...
- rulezadded on the 2016-08-30 13:51:25
- demo Atari ST Atari STe YM Gradius by The Pixel Twins
- Thanks for comments!
Have added some info here, since it went out in a hurry without a .nfo explaining what it really is about and it could do with something. Release first, procrastinate afterwards! :)
Gradius was the original name of the arcade machine in Japan, it was called Nemesis when released in other countries. The arcade versions predate MSX and all other platforms and is the source of the name here - and many platforms saw conversions. But not Atari ST!
The 'YM' prefix refers to YM2149 of the Atari ST (not the Yamaha MSX variant and the Konami Sound Cartridge / SCC - although it does make things confusing).
I believe most of these tracks were made into YM2149 versions until now since ST conversions were never made, although I'd still be interested to know if any were!
[one known exception - the Amstrad CPC: https://www.youtube.com/watch?v=Qvbxey_OBJQ]
Some of the included tracks do originate from the MSX versions - two soundtracks are covered, but most tracks are based on the arcade series (Gradius, Salamander/LifeForce, Vulcan Venture etc..). It broadly covers the series across time.
Context/background:
The YM2149 68k player made for this is different from most others in several respects - it uses highlevel note events which can be sparsely mapped or remapped at playback time - not predetermined channel or instrument mappings. This means the same trackdata can be replayed with sample banks (e.g. for titles/intros) with varying numbers of physical channels and/or can be realtime mixed with SFX without reserving channels. The real 'challenge' here was getting replay to work with highlevel realtime events while still sounding like it was made directly for the YM.
The rationale for the player is a flexible music/sfx pipeline for game prototyping on Atari ST/e. This is a sample of its use, made into a small demo of its own using recognizable tracks.
There - wall of text complete. - isokadded on the 2016-08-07 10:54:48
- demo Atari STe Blue Period by Paradox [web]
- Really nice work. 505 what a great track!
- rulezadded on the 2016-07-13 00:40:23
- intro Atari ST Unglobal by Masters Of Electric City
- Pretty cool
- rulezadded on the 2016-07-11 00:28:04
- intro Atari ST Mandal1 by MJJ Prod [web]
- gloky dots = best dots! nice ~4k.
- rulezadded on the 2016-07-11 00:22:32
- 128b Atari ST Atari STe Έτη πολλα! by KÜA software productions
- what a nice way to use 128!
- rulezadded on the 2016-05-16 21:21:00
- demo Atari ST Atari STe STresSTeST by Cream [web]
- Love the env mapping on ST, overall visual style - and sheer magic with the Sono track. +++
- rulezadded on the 2015-12-29 15:19:46
account created on the 2012-06-27 18:35:59