Blueberry information 1403 glöps
- general:
- level: user
- personal:
- first name: Aske Simon
- last name: Christensen
- cdcs:
- cdc #1: Nexus-7 by Andromeda [web]
- cdc #2: Tint by The Black Lotus [web]
- cdc #3: Gift by Potion
- cdc #4: STS-02: Electric Kool-Aid by Synesthetics
- cdc #5: TBC Realtime Experience by Too Bloody Cheesy [web]
- demo Amiga AGA Bend the Blitter by Loonies [web]
- Quote:
When trying to run it from CLI in FSUAE on 040 AGA config with 8MB Chip and 64MB Accellerator RAM and 3.0 ROM it just exits. Does it have some kind of lameness protection?
AFAIK, the only emulator that can run it properly is WinUAE 6. You have to enable cycle-exact chipset and cycle-exact CPU. - isokadded on the 2026-01-29 20:54:41
- demo Amiga AGA Bend the Blitter by Loonies [web]
- Quote:
NoPaula next?
Never. - isokadded on the 2026-01-28 22:43:57
- demo Amiga OCS/ECS Bacon of Hope by Desire [web]
- There are so many good things to say about this demo! I particularly liked:
- The squid tentacle kefrens bars
- The Psilocybin Mix reference
- The funny little sprites used to make the presentation more interesting
But most of all, it just all comes together into a lovely experience. - rulezadded on the 2026-01-27 14:25:22
- demo Amiga OCS/ECS Bring It Back by Zymosis
- Such oldskool vibes! BlitterCPU ftw!
- rulezadded on the 2026-01-27 13:45:08
- demo Amiga OCS/ECS Pong Rage by Akronyme Analogiker
- Awesome! Great detail how the face follows the ball with its gaze.
- rulezadded on the 2026-01-27 13:39:20
- demo Amiga OCS/ECS NETROU by AttentionWhore
- Great pun on the "runner" file name. :)
I love how, each time the camera moves back, the runner is much further back than where the camera left him. Exercise does feel that way sometimes, doesn't it? ;)
The readme states that the demo requires 1MB chip. If you replace the runner executable by the latest version, it also runs on the common 512k chip + 512k slow + ECS Agnus config, due to the "fakechip" feature of the runner. - rulezadded on the 2026-01-27 13:33:25
- demotool Windows Atari ST Amiga AGA Atari STe Amiga OCS/ECS Atari TT 030 L-Packer by Oxygene [web]
- Indeed there was a gap to be filled here, for two reasons:
- Cranker is designed to be fast at both compression and decompression, ruling out compressors like ZX0, which rely on a heavy, (near-)optimal parse by the compressor to achieve its good ratio.
- At the 64k size target, decrunching while loading doesn't make that much of a speed difference relative to just having a fast decruncher, so it makes sense to avoid the complexity (and thus size overhead) of decrunching while loading.
Speaking of ZX0, I find it quite amazing that it often beats DEFLATE even without entropy coding of literals. Just goes to show how awful DEFLATE is. ;)
With a decompressor size of just 78 bytes, I would guess it can sometimes be competitive at the very low end, like 1k, especially if you add a mode without relocation support, like Shrinkler's MINI mode. I have been contemplating using it (or something like it) for bootblocks.
How often do you see DEFLATE having a size advantage over ZX0 for 64k when the decruncher size is taken into account?
Feature request: manual choice of compression algorithm. Presumably, DEFLATE decompresses much slower than ZX0, so I wouldn't want that to be picked by accident.
Which other compression algorithms are you considering? - rulezadded on the 2025-12-24 14:18:31
- 8k Windows ܲ by Nuance [web]
- Just wonderful! The whole setup, the colors, the lighting, the progression, the tight connection with the music.
As others have pointed out, it's quite painful to watch in 30 fps, so I made a 120 fps capture. All hail kkapture. :) - rulezadded on the 2025-11-17 11:12:20
- demopack diskmag Amiga OCS/ECS Speed issue #71 - Into The Rotozone by Nah-Kolor [web]
- It was fun to reflect on the whole rotozoomer saga in this format, and to read the perspectives of everybody involved.
- rulezadded on the 2025-10-19 02:27:46
- demo Amiga OCS/ECS Impressions by AMIGALS [web]
- Succeeds in conveying an impression of variety in the repeated animations. Also cool "fadeout" effect.
- rulezadded on the 2025-10-08 10:00:04
account created on the 2004-11-26 18:36:35
