Milkdrop2 is now open source
category: gfx [glöplog]
On topic of the source, I haven't looked deep into it but that expression evaluation library (which really is the heart of it all - the effects themselves are all in the presets) looked sick.
Quote:
When you think about it, that's quite a classy path.
mmx asm back in the days on geiss, then the geforce cascade, then making project natal possible, then google glass.
Or, nullsoft, nvidia, microsoft, google.
And he says he's not a tech nerd at that. I still remember the txt from geiss, 1999 or something. World seems not so big.
On that note, on one of the FMXes we met an NVIDIA tech lead who told us a story about Ryan during the era he was working on the GeForce Cascades demo - apparently his actual effect / shader code was just several lines of trigonometrics piled upon each other, it was undebuggable and uncomprehensible, but it worked and it looked great :)
Also, as far as Nullsoft goes, did you know that Justin has a Pouet account?
Winamp 2.95 works like a charm.
Good to hear milkdrop is open source!
Good to hear milkdrop is open source!
so back to the md2 topic...
Once upon a time we had the idea to make a md-preset-compo. people would submit their preset along with a tune (which does not have to be unreleased or even by the preset author - as long as he holds a permission) that goes fine with it.
The buildin preset-editor makes it very simple to modify existing presets or create new ones, while the shader support should also enable coders to come up with totally different stuff than the usual "milkdrop-look".
One reason we did not go with it at nordlicht is that its unclear if it really makes sense and manual syncing is possible. Can milkdrop actually access the current song playing and its position or does it just feed on the beat detection / volume of certain freq-bands? Can you make your preset/shader start when the actual song starts playing and not before?
The other unsolved problem is how to recognize copies of existing presets or slight modifications...
do you think this is an idea worth following or is milkdrop too lame/old/simple for sceners to care anyway?
Once upon a time we had the idea to make a md-preset-compo. people would submit their preset along with a tune (which does not have to be unreleased or even by the preset author - as long as he holds a permission) that goes fine with it.
The buildin preset-editor makes it very simple to modify existing presets or create new ones, while the shader support should also enable coders to come up with totally different stuff than the usual "milkdrop-look".
One reason we did not go with it at nordlicht is that its unclear if it really makes sense and manual syncing is possible. Can milkdrop actually access the current song playing and its position or does it just feed on the beat detection / volume of certain freq-bands? Can you make your preset/shader start when the actual song starts playing and not before?
The other unsolved problem is how to recognize copies of existing presets or slight modifications...
do you think this is an idea worth following or is milkdrop too lame/old/simple for sceners to care anyway?
It sound like a plan! It could motivate people in the same way werkkzeug does, so that is a good thing. No clue about the technical side of the story, but the concept sounds nice.
I re-discovered Milkdrop2 a couple of days ago to have some visuals for my music compo uploads and did some mashups/finetuning of existing presets (boy, 99.9% of them are butt-ugly crap without any music detection at all).
The playlist with the recent uploads with Milkdrop2 visualisation here:
https://www.youtube.com/watch?v=pJZa7FkPD8E&index=1&list=PL3656E9B6C6650EF5
Would be interesting to see, what ideas demosceners have, since Milkdrop2 has shaders. Maybe some can be ported over from Shadertoy!?
The playlist with the recent uploads with Milkdrop2 visualisation here:
https://www.youtube.com/watch?v=pJZa7FkPD8E&index=1&list=PL3656E9B6C6650EF5
Would be interesting to see, what ideas demosceners have, since Milkdrop2 has shaders. Maybe some can be ported over from Shadertoy!?
A reference for the shader programming is here:
http://www.geisswerks.com/hosted/milkdrop2/milkdrop_preset_authoring.html
http://www.geisswerks.com/hosted/milkdrop2/milkdrop_preset_authoring.html
Cool... and I'm still using Winamp as my primary music player.
Would be cool if someone ported to FB2K...
Winamp rules. Always in double size nowadays..
As a side project I made some more preset mashups and put it up for download:
http://forums.winamp.com/showthread.php?p=3066979
Mashup-Examples:
http://forums.winamp.com/showthread.php?p=3066979
Mashup-Examples:
Salinga: awesome stuff
Looking forward to seeing them in the next Demoaces production!
^ lol
Okay, I made my first Milkdrop preset from scratch, only using the pixel shader portion of the preset. The motivation came from having a little third monitor on my desk, that I could use to visualize the music I play in the background.
DL: http://forums.winamp.com/showthread.php?t=457320
DL: http://forums.winamp.com/showthread.php?t=457320
Cool :D _b
👍