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Timeline of demo effects

category: offtopic [glöplog]
I recently had a discussion with a friend related to really early parts of demoscene history and stemming from that I wonder if someone could shed a light on when and where these effects were first seen:

1. Sine scroller/DYCP
2. Plasma (the "modern X+Y"-incarnation, no 1D raster bar stuff)
3. Movetable tunnel
4. 3D-starfield
5. Voxel landscape
6. Realtime 3D object
7. 2D Bump

I'm sure that most of these probably go back to the C64 era, but my knowledge of those early days is pretty weak.
added on the 2013-05-19 12:36:12 by Preacher Preacher
1. Sine scroller/DYCP


6. Realtime 3D object

boing ball lol? (1984)
4. 3D-starfield

This is an early one but still pretty late (1986), probably been done in games before.
For the 3D-starfield, I have at least a 1983 game example:
http://www.youtube.com/watch?v=dz0T8B5haE0 (Starts at 1:46 in the video).
added on the 2013-05-19 13:36:19 by Dbug Dbug
Boing ball was not realtime 3d, it was a sprite with colour cycling to make it appear to rotate, if I recall correctly. At any rate, it was an animation.

No idea if this is the first realtime 3d in a demo, but at the least Tech Tech (1987) contains an early example of a simple 3d wireframe: http://pouet.net/prod.php?which=4445
added on the 2013-05-19 14:05:08 by Scali Scali
it was a sprite

<pre-emptive nitpicking>
Technically it is probably a Blitter object, rather than actual hardware sprites, given the Amiga's sprite limitations.
</pre-emptive nitpicking>
added on the 2013-05-19 14:19:06 by Scali Scali
Realtime 3D objects have been experimented with all the way back in Ivan Sutherland's work, I believe, in the early 60s. Filled polys in Ed Catmull and Fred Parke's "human hand"-demo, also used in the movie Futureworld, in mid 70s.

The Star Wars arcade game from 1983 also has a nice 3d starfield with proper 360 degree rotation
added on the 2013-05-19 15:01:59 by visy visy
Well yes, we all know that Jim Blinn invented most 'demo' effects anyway, but I thought this was about the demoscene history. As in: when were effects first used in demos?

Atari also had a number of arcade machines based on vector displays, with various different wireframe demos, back in the late 70s/early 80s. And then there was Vectrex.
But neither were part of demoscene.
added on the 2013-05-19 15:05:49 by Scali Scali
Not exactly part of the demoscene, but in 1987 Sensible Software released a small demo with filled vector objects on C64: Sensible.
added on the 2013-05-19 15:10:52 by Zonkham Zonkham
Yeah, I am aware that the demoscene didn't invent computer graphics. and I've read some of the old research papers. Fascinating stuff. However, I am interested in demoscene history in particular and the stuff that demoscene invented.
added on the 2013-05-19 15:12:26 by Preacher Preacher
I guess every scene has it's own history here. Filled vectors in C64 demos started quite late in 1991, ofcourse inspired by Amiga demos.
added on the 2013-05-19 15:26:19 by Zonkham Zonkham
would be nice to have a page with a timeline of effects, with links to the prods and ability to check platform specificly..
added on the 2013-05-19 16:52:07 by nosfe nosfe
Maybe some of these questions are answered by the "Kunst, Code und Maschine" book, or by FREAX. I may fetch the book and look if I find something there, if you want.
added on the 2013-05-19 17:00:49 by Adok Adok


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