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category: gfx [glöplog]
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added on the 2013-10-09 03:27:13 by Salinga Salinga
Haha :)
added on the 2013-10-09 20:01:19 by fra fra
@Salinga : your paintover reminds me this : http://www.kreanimate.co.uk/Hosted/theros1.jpg (especially the last of the 3 images).
added on the 2013-10-10 16:42:20 by fra fra
bumping the color grading discussion: I have started reading the color correction book that pixtur mentioned. The book is really interesting and makes you think and re-think many things about image and scene composing.

Among other things, the book describes how to fix image recording issues by grading. now, the cool thing for rendered graphics is that you actually able to "fix" the original image by tweaking materials/lights/AO etc.... Anyway, I think that the key point is that the book really help you understand "what to look for" rather than "how to do X"

bottom line: I really recommend.
added on the 2013-10-19 23:04:19 by TLM TLM
The organic-machine scene looks stunning though. However, it would be completely impossible to turn it into, let's say, a huge space station. No matter how you change the colors or how much detail you add. The DOF turns it into something roughly 10-20cm of size.

Couldn't accept it without trying ;-)

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added on the 2013-10-26 15:16:08 by r1g8 r1g8
<3 \o/
added on the 2013-10-26 15:56:29 by las las
@r1g8: Thanks for posting!
@Salinga: the b/w illustration looks awesome. I'm struck from envy.
@TLM: Great to hear.
added on the 2013-10-26 17:17:43 by pixtur pixtur
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added on the 2014-01-01 02:00:49 by Salinga Salinga
The post after the glitch, really?
added on the 2014-01-01 06:04:49 by Zavie Zavie
here's another kind request. Nice ones might end up in an upcoming nvscene prod btw :)

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added on the 2014-02-24 08:54:48 by spike spike
Hey : science is back
added on the 2014-02-24 22:43:43 by nytrik nytrik
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added on the 2014-02-24 23:45:18 by Salinga Salinga
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some thoughts
background looks like "oh i need some more detail, i just add some cubes.." - try to draw away the attention from the background e.g. dof.
dont use simple default blendingmodes to try to make it more interesting - add color or light/shadows/texturing to make it look more interesting.
wobbling nerves/spikeballs in some room are typical unimaginative democontent. if you like them try to build a little story... maybe let them move to som objective ? let some of them die on the way to their goal/to something like a water surface? they change their form/eveolve etc. / maybe grey ones are dead and just floating, others are living and trying to achieve something/merging into another lifeform.
whatever. good luck ;)
added on the 2014-02-25 00:00:23 by pandur pandur

that was unexpected, thanks a lot everybody!

nytrik: you rule.

salinga: nice colors!

pandur: superthanks for the nice tips! you are completely right, the scene itself is super dull.. the plan so far was to actually corrupt the geometry completely via geometry shader, morphing from complete mess to its actual form, revealing its true geometry only very briefly at the end.
I'll see what I can do to improve it in the remaining days (oh the stress..)
Grüße nach Köln!!

that was unexpected, thanks a lot everybody!

salinga: nice colors
pandur: superthanks for the nice tips! you are completely right about
added on the 2014-02-25 09:36:32 by spike spike
ehm, epic copy&paste fail.
added on the 2014-02-25 09:38:31 by spike spike
A bunch of scenes I was never really happy with the look of - hoping for inspiration on future design. Also interesting if it could fit with existing "design" of the demo - was considering a purple/green colorscheme for a long while, but didn't get around to testing it out (...bloody deadlines, eh?!!)

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added on the 2014-04-03 21:43:44 by hornet hornet
...example of the purple/green(/blueish) scheme
(I know, more than one hue in a demo... daring!)
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added on the 2014-04-03 23:38:24 by hornet hornet

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added on the 2014-04-05 02:04:01 by Salinga Salinga
@Salinga: Cool how the lower part of the image looks like house facades.
added on the 2014-04-05 02:12:15 by gaspode gaspode
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added on the 2014-04-05 02:17:28 by Salinga Salinga
@gaspode: I didnt even see that. :) I just thought by tilting the camera up, the ring thingies begin to look massive and huge.
added on the 2014-04-05 02:22:37 by Salinga Salinga
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added on the 2014-04-06 02:34:26 by Salinga Salinga
Wow, fascinating how much simply tilting the camera for that rings picture changes the atmosphere and massively improves it. Brilliant!
added on the 2014-04-06 08:25:29 by Kylearan Kylearan
@Hornet: the blue-greenish colors looks really cool imo.
added on the 2014-04-06 08:57:12 by maytz maytz
That Japanese thing is mirrored upside down.
added on the 2014-04-06 09:05:19 by Zavie Zavie


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