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Random "work in progress" shots

category: general [glöplog]
"datas" ? ... you're not turning french, are you :D

Well the code _does_ seem kinda bloated...
i read "datas" everyday and i really have to concentrate not to puke over my keyboard...
added on the 2013-11-11 17:27:33 by skomp skomp
wait, you mean the "data s2"?
added on the 2013-11-11 18:08:36 by msqrt msqrt
"datas" ? ... you're not turning french, are you :D

Should be data_s2 actually.

Well the code _does_ seem kinda bloated...

There's not much code at all in the picture. Reason it is so large though is simple: it was never intended to be in a bootblock. But that's all part of the fun.
added on the 2013-11-11 19:58:48 by StingRay StingRay
I thought Data's brother was Lore .. so there are only one Data, not Datas
added on the 2013-11-11 19:58:51 by leGend leGend
And the code isn't bloated btw, it's optimised for speed. I'm turning it into some slow but short crap now. :D
added on the 2013-11-11 20:03:05 by StingRay StingRay
Oh come on, some define data does not equal bloated :)
added on the 2013-11-12 17:43:02 by Optimus Optimus
Meanwhile I need to convince myself to release less crapmo next year and concentrate on few good big demoez. But too hard. I've done this for years. but I dream.
added on the 2013-11-12 17:43:32 by Optimus Optimus
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Trying to apply JPEG "glitch" effect to OpenGL rendered stuff... Next step: use a mask to only glitch rendered object and not the whole framebuffer :/
I Thought it would be aesthetically pleasant, but in fact... Well... Maybe with more work on it. Who knows ?
added on the 2013-11-12 23:07:34 by Buanderie Buanderie
My new landscape engine?

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added on the 2013-11-12 23:35:05 by Optimus Optimus
No wait..

it was just a piece of carrot under a microscope :)
added on the 2013-11-12 23:35:20 by Optimus Optimus
Buanderie: I wanna see this demo!
added on the 2013-11-13 00:53:48 by mog mog

\o/ Slowly getting there \o/
added on the 2013-11-13 09:05:58 by StingRay StingRay
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Still jpeg-glitching my cube :/ Also, pineapple.
added on the 2013-11-13 18:10:41 by Buanderie Buanderie
Buanderie: I like the effect a lot like that :)
added on the 2013-11-13 18:14:12 by skomp skomp
Buanderie: Great window naming
added on the 2013-11-14 18:34:59 by Soundy Soundy
Toying around with a user.js

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added on the 2013-11-14 23:52:06 by p01 p01
Statistics! I love statistics!
added on the 2013-11-14 23:59:51 by mog mog
It better be < 256 bytes!
added on the 2013-11-15 00:11:08 by bloodnok bloodnok
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on a more serious note, since, this is something my droid simply can't do. many of the members handle millions of particles in pretty cool ways , there's all kinda more/less physics related formulas. but i'd like to experiment with some very basic boolean logics only. if i had enough particles to fill a cube , i'm quite sure it wasn't too much of a problem to create volume texture for this purpose. but this darn device cannot update that texture in realtime either.... damit.
added on the 2013-11-15 01:10:41 by harism harism
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Getting there... But I'm looking for a faster jpeg encoder/decoder, 10fps won't cut it :/
added on the 2013-11-18 03:25:35 by Buanderie Buanderie
I wonder if it's possible to do some of the JPEG compression steps in a shader? Colour-space conversion is a no-brainer... NV have a DCT GPU sample.

Do you even need full JPEG encode/decode? Or just enough to give you JPEG-like artifacts when you mess with the encoded data?
added on the 2013-11-18 10:15:46 by bloodnok bloodnok
Closest thing I found to "shader-based" jpeg is this: http://sourceforge.net/projects/gpujpeg/
Although it's CUDA based, I don't mind, I will give it a try. Also TurboJPEG, yes :)
Well, the idea was to get glitching artifact... So I started with JPEG because I had seen nice glitched jpeg images and thought they were cool, but anything that could give the same feel to it would be ok, I guess... Also you can mess a lot with JPEG data without corrupting the decoding process, as long as you don't touch the header...
I'll check other options tonight, after I get back home.
added on the 2013-11-18 12:09:25 by Buanderie Buanderie
Although it's CUDA based, I don't mind,
I do! As I said earlier, I wanna see it - and ATI has no CUDA :)
added on the 2013-11-18 13:08:18 by mog mog


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