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Random "work in progress" shots

category: general [glöplog]
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added on the 2016-05-22 21:44:09 by Xetick Xetick
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cosmiccollie: very nice! reminds me to some endboss in Xenon II
added on the 2016-05-26 16:38:26 by lsl lsl
@cosmicollie:
gigerish space ship
added on the 2016-05-26 22:30:44 by 1in10 1in10
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added on the 2016-05-27 10:34:18 by u2 u2
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added on the 2016-05-29 20:35:58 by msqrt msqrt
@SkilledButter

This "Dependencies" and "Shader" macros look strange.
Can you enlighten me?

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added on the 2016-06-01 13:08:40 by EvilOne EvilOne
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added on the 2016-06-01 23:09:00 by branch branch
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while working on this.
added on the 2016-06-02 00:52:44 by bonefish bonefish
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Are they real JPEG glitches ? :)
added on the 2016-06-02 20:20:20 by Buanderie Buanderie
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added on the 2016-06-02 20:23:46 by Deus Deus
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Are they real JPEG glitches ? :)


Nope ... broken random with wrong initialization on my GPU :)
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added on the 2016-06-05 01:04:23 by branch branch
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added on the 2016-06-06 01:23:05 by pandur pandur
Some black magic voodoo homebrew GUI framwork ? Looks damn nice.
it is javascript/svg/html
added on the 2016-06-06 17:47:07 by pandur pandur
A browser-based demotool in the making? hot stuff!
And has your pandurish colorscheme aswell! :)
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Oi, well, the alpha-channel somehow went nuts when saving it...i dont care, it´s WIP anyway! :)
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added on the 2016-06-09 11:28:37 by u2 u2
u2: Yyeeeesss?!
added on the 2016-06-09 11:50:49 by noby noby
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Fuck!

http://imgur.com/hCK1nxZ
And Fuck!
added on the 2016-06-10 17:45:04 by Deus Deus
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added on the 2016-06-10 17:46:13 by Deus Deus
@u2: damn
added on the 2016-06-10 17:50:28 by 1in10 1in10
@Deus: you got the checkerboard right, but the airplane - wtf?!?! :)
added on the 2016-06-10 18:17:38 by maytz maytz
its my duck.3ds and the chessboard is just a texture.(yes I its a coopout)

The real problem is im trying to implement different passes...im trying to workout to get the sample from an FBO to be used in the different lightpasses...and the SSAO is fucked up because well...to be honest Im not sure...Im trying to rationalize the process using world positions in my Position map, have to go back to see what I changed...thank god for github.
added on the 2016-06-10 18:53:40 by Deus Deus

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