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Light pre-pass: which is faster 2 x RGB 11 11 10 or RGBA 16F?

category: code [glöplog]
 
On a light pre-pass renderer which is faster, as both are 64bits per pixel:

using a single RGBA16F to store diffuse + specular intensity
or
using 2 RGB 11 11 10 targets, storing diffuse and specular separately
added on the 2012-04-05 21:17:16 by xernobyl xernobyl
Try it out?
added on the 2012-04-05 21:33:05 by Rob Rob
I did, but I didn't make much of a conclusion. Having a single machine to test also doesn't help having realistic results.
added on the 2012-04-05 21:40:49 by xernobyl xernobyl
Make a logging test-app, and we'll run it.
added on the 2012-04-05 21:48:51 by gloom gloom
if you made as much productions as you asked questions...
...you wouldn't thumb them up.
added on the 2012-04-05 22:52:23 by xernobyl xernobyl
Depends on how RBE limited you really are ofcourse, but beware of architectural differences if testing: http://www.hardware.fr/medias/photos_news/00/35/IMG0035597.gif
added on the 2012-04-05 23:28:49 by Psycho Psycho
write once and in effect read once is always faster on the cache level.
added on the 2012-04-06 02:46:53 by yumeji yumeji

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