Variable resolution, filters, shaders, etc.
category: code [glöplog]
What's the best / most efficient / fastest way to do a variable samples blur like filter (X for 1280, Y for 1024, etc)?
Chaning the number of samples dnamicaly on a shader, or changing the shader string before compilation?
Chaning the number of samples dnamicaly on a shader, or changing the shader string before compilation?
I tend to down-scale my input image until it fits inside a constant size filter: code