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64k intros with video

category: offtopic [glöplog]
i'd like to have links to 64k intros (and maybe 40k intros? ) that have video material in them
added on the 2011-09-08 11:29:37 by nosfe nosfe
video? in 64k? hard to find :D

it will be nearer to animated-gif than "video" :)
added on the 2011-09-08 11:48:39 by rez rez
the closest thing who comes to my mind is 242 but it's a (one disk) demo.
added on the 2011-09-08 11:49:29 by rez rez
Placebo by Komplex has an animation.
added on the 2011-09-08 11:57:53 by Preacher Preacher
Career by Capsule has a little bit of video stuff.
added on the 2011-09-08 12:00:39 by ham ham

well, one example is fortnight:


242 is far out from being a 64k :D
added on the 2011-09-08 12:45:15 by nosfe nosfe
If you accept rerecycle as containing video, then this one:
funky pixels
added on the 2011-09-08 20:10:55 by baah baah
Good old times:

If that counts: 'What' from Cubic Team and $een contains two still-images which are infact single frame MPG2 movies..

here is the link for the windows version: http://pouet.net/prod.php?which=4570

(This executable does btw work with sound & video via Wine on Linux)

added on the 2011-09-08 21:28:23 by torus torus
Many of the old Kooma intros have video, but I guess this is no news to you...
added on the 2011-09-09 00:17:39 by melw melw
what i was thinking that since 4k intros have no pretty much taken over the 64k with their code created content, maybe 64k intros could push back with using as much compressed gfx/video data...
added on the 2011-09-09 16:19:09 by nosfe nosfe
You can't put in much video data in a 64k so that it would be comparable in quality to a rendering output. Modern resolutions are huge and compression methods haven't evolved THAT much over the years. Something like outlines (like in the one Fairlight intro) is a bit different thing.
added on the 2011-09-09 16:41:02 by Preacher Preacher
yeah of course but what would be the challenge if it was easy? ;)
added on the 2011-09-09 17:01:26 by nosfe nosfe
Preacher has a point -- pretty much everything that can be done with compressing pixel gfx and video in 64k has been done already, on amiga and pc at least. In modern times 64k has been all about procedural generation.

If you ask me, I think the 4k/64k standards should be changed to 2k and 32k.. that should keep things challenging.
added on the 2011-09-09 17:21:53 by phoenix phoenix
There's only so much entropy in any given datastream and it's mathematically impossible to compress it below certain threshold. With modern methods and processing power available for depacking you could probably fit a lot in 160x100x4bit or something that was quite a common resolution for videos back in the days, but with modern resolutions and monitors it would just look like puke, and for bigger resolutions you'd need a lot more data because when you double the resolution horizontally and vertically, the amount of data quadruples.

But of course that's not a reason to not do a size-limited intro about it :) Something akin to State of the Art would be really interesting with modern technology.
added on the 2011-09-09 17:37:43 by Preacher Preacher
it would just look like puke

But then again, puke can be quite colourful!
well, 160x100x4bit may look bad on it's own but you can post process the hell out of it
added on the 2011-09-09 18:05:38 by nosfe nosfe
yes you can, or use it in an alternate rendering strategy. but that becomes part of the decompression scheme then more or less. in the end you get data at a certain resolution and frequency and like with a digital zoom, it's hard to "generate" the missing detail :)
added on the 2011-09-09 19:04:05 by superplek superplek
If I'm not wrong, this one has a mpeg decoder inside (images are not still images but frames of an mpeg).
added on the 2011-09-09 21:57:49 by friol friol


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