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minifmod

category: code [glöplog]
 
hi

anyone know an easy way to "fix" the time skew minifmod has between the note it think it's playing and the one that you actual can hear? (i.e. the skew caused by the sound buffer)?
can't you just ask the sound driver what the amount of latency is ?
added on the 2010-09-17 10:49:10 by booster booster
If I remember correctly, miniFmod stores order & row for each mixed block and fetches that data for currently playing block.
So the problem you mentioned shouldn't exist as long as your block-size doesn't exceed a reasonable size.
added on the 2010-09-17 14:19:33 by hfr hfr
I don't know if it's the same problem/cause, but I encounter random bugs on synchro made on order & row :(

Too bad that 1.7 version is the last one ever...
added on the 2010-09-17 15:56:13 by rez rez
...and that's why fvs32 did all its time sample-based and computed the exact sample position for every order/row at startup :)
added on the 2010-09-17 19:50:30 by ryg ryg
any1 any idea if that occurs in ufmod aswell ?
and whats that fvs32, plz ?
Quote:
I don't know if it's the same problem/cause, but I encounter random bugs on synchro made on order & row :(


yeah that blows, makes one of my old intros not work at random and i dont have the source to fix and recompile. i dont really feel like de-upx'ing and fucking around with a hexeditor.
added on the 2010-09-17 21:44:36 by superplek superplek

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