render a website to OpenGL texture
category: general [glöplog]
how would you go about that?
firefox/chrome sources and evil-trickery?
use QT?
or is there an easier way?
firefox/chrome sources and evil-trickery?
use QT?
or is there an easier way?
Screenshot and save as PNG in mspaint.
Open a socket, send a few strings, wait for the page, parse it.
Webkit?
awesomium
"Awesomium v1.5 Now Available" hmmz...
so there's WebGL to put 3D in a web page, and now Awesomium to put a webpage in 3D. Looks like some awesome possibility for an evil loop =)
What's so different from using that awesomium and grabbing some code from firefox?
...and then yo go to shadertoy page, select a preset, and enjoy demos... in OPENGL...
It's a huge pain to compile the code from firefox, it seems webkit is a much easier solution.
Maybe it's about licenceses.
xernobyl: actually the original awesomium was gecko based (technology behind firefox) but they moved on to webkit (technology behind chrome)
you can still find an old gecko based awesomium build around somewhere but the library lacks a few important implementations, some of which are lib dev related but most are limitations imposed by gecko.
but yeh, if you're into that, you can rip some firefox code and hack it together. i am just personaly adverse to reinventing the wheel, but thats me. ;)
barzoule: awesomium doesnt support webkit with webgl. yet. :D but running jscript c64 / speccy emulators and flash games in a texture is quite w00t ftw indeed :D
you can still find an old gecko based awesomium build around somewhere but the library lacks a few important implementations, some of which are lib dev related but most are limitations imposed by gecko.
but yeh, if you're into that, you can rip some firefox code and hack it together. i am just personaly adverse to reinventing the wheel, but thats me. ;)
barzoule: awesomium doesnt support webkit with webgl. yet. :D but running jscript c64 / speccy emulators and flash games in a texture is quite w00t ftw indeed :D