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May I ask some Help !!!!

category: general [glöplog]
Dear All,

It is really a pleasure to see such great works in this web site. I came to know this web site through Gamedev.net.

Guys !!!! I have never seen such projects before .... What was impressing me the size of the executable files comparing to the quality of the graphics, the animation and sound ..... How can such thing developed ???

I have seen a lot of you saying 'great code' ... 'impressive coding' .... and so on .... are these productions developed programmatically or what ???

I saw such implementations implemented using Macromedia Flash and other similar tools .... but NOT with that file size !!!!!!?????

I was checking some technical materials about OpenGL and someone referred the readers to this web site ... So, can anyone explain in a simple way how such productions are being developed, and what tools, compilers or languages do I need to implement such developments?

Appreciate all your understanding and help.
added on the 2003-08-24 09:23:26 by ramilolah ramilolah
My pc demoscene faq might be of some help here.
added on the 2003-08-24 09:28:48 by tomaes tomaes
Thanks a lot .... This was really more than enough .... Again thank you for your quick help.

That was really amazing ... I am a C/C++ programmer, and I have a good experience in images processing ... I liked the idea ... I'll try my first 'intro' soon !!!!

Thanks again !!!!!
added on the 2003-08-24 10:22:22 by ramilolah ramilolah
neato!, the faschination of having seen demos/intros for the first time is always wonderful. i remember having those back on the c64 and when i got a pc after that(i lived in the bushes so i never got into any platform politics really).

a word of advice, if you get some impressive stuff going. be sure to fit it together with the music and graphics or you'll keep wondering what's missing to get that extra little edge. if you show some good code to graphicians and musicians and then work with them so they can test their stuff in the prod you'll be getting some good stuff going in notime.
added on the 2003-08-24 15:32:47 by whizzter whizzter
You know, whizzter... In a way that bothers me...
In the old days, demos were pretty much all about good code.
These days, the focus is more on the packaging...
It sets the standards very high, especially for new people.
Bit of a shame, there haven't been many newcomers lately afaik, especially at the top (eg Chaos is still at the top, like he was on Amiga 10 years ago :).

Let's all encourage newcomers :)
added on the 2003-08-24 16:07:45 by Scali Scali
There are other platforms than PC where the code is still very important part of the demo (like GBA, C64 etc)
added on the 2003-08-24 16:17:44 by dairos dairos
Scali: you can look at that 2 ways. learning to be a good coder was fcking hard(fixedpoint math, making big stuff in asm,debugging with homebrewn dosextenders), becoming good at drawing nice pictures with 16 colors(or even 256) was a bitch or making good music with 4 channels is a story in itself.

today you've gotta make better stuff but f.ex. a coder who's been to univ knows matrixmath,openGl and whatnot that's needed and can do it on his homepc instead of some for the time badass SGI machine. graphicians can flunk out stuff with tablets and photoshop (3d making however hasn't really become any easier). and music, there's no real limits anymore with mp3music, some people use their local rockgroups punkrock stuff(goodsounding vocal/rock in 4chn? ;). there's higher requrements today but achiving something viable feels much easier.

oldskool demosceners is also an interesting chapter, my view is that the "horrid" years of late 98 and early 2000 was due to every somewhat good coder and whatnot got jobs during the IT craze, now many have gotten unemployed,more time otherwise and more mature (i know i have). so the pickup in quality during the last year(s) is going to continue and i think we're facing a new golden age soon.
added on the 2003-08-24 18:58:08 by whizzter whizzter
dairy: the GBA is excellent, i've been coding some quite cool stuff for it(nothing released yet tho). very low entrylevel and with tons of funny hardware to play with until you grow old and are the last freak to be playing with it ;).

my feeling for the c64 however is that the entrylevel to do nice stuff with it is a tad too high, and the people still doing the really cool stuff is the old gits in the scene.

but on the other hand there's people picking up all sorts of platforms nowadays to code demos on(vic20 whipping the c64 at asm :).
added on the 2003-08-24 19:04:33 by whizzter whizzter
This kinds of threads makes me happy!
Moore sceners to the people!
added on the 2003-08-24 20:39:18 by mempheria mempheria
Hehe :) This is what you get when someone posts a pouet url at NEHE's news :)

Yes, it's always good to see new ppl come.
Welcome aboard!
added on the 2003-08-24 20:51:23 by BoyC BoyC
im amazed no one trashed this thread yet...

always nice to see new ppl getting interested,
welcome aboard the demoscene ramilolah! =)
added on the 2003-08-25 02:30:12 by psenough psenough
Quote : I saw such implementations implemented using Macromedia Flash and other similar tools ....

This is a very important aspect, most people don't get the ''realtime'' aspect of demos, and tend think of them as some sort of standalone divx player instead of the whole thing being rasterized and composited on the fly.
Weyland Yutani: you're right, i remember i had quite tough times convincing my programming teacher back in 93-94 that Majic12's Wish wasn't made with 3d Studio... :)
(and the scandal after asm'96 for Tomcat/Abaddon's Chrome2 4k for being a ripped anim with replayer... :) )
added on the 2003-08-25 10:15:26 by FooLman FooLman
I agree ... most <normal> people will judge a demo for it's story or hectic atmo ...

Funny how most top-rated demos have people singing too, think about it ...

it's a shame, but it's exactly why demos will never catch on to the big public and stay a freaky subculture, but I like it ... ;)


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