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D3DXMesh

category: general [glöplog]
plasmas... well, let's just say the arrow-plasma-thingy in palindromeda suger was the first time i ever managed to write a plasma that didn't look like utter crap, and that was with "coaching" by kb :).

i really, really suck at anything that requires some fiddling with parameters to get good results, with no obvious measure of what's better or worse; i just have absolutely no feel for this kind of stuff.

i'd rather stick to designing+implementing algorithms and let the others try to find good parameters. what can i say, it's been working for me the past 10 years :)
added on the 2009-08-28 10:48:50 by ryg ryg
Quote:
i'd rather stick to designing+implementing algorithms and let the others try to find good parameters.

word.
added on the 2009-08-28 10:58:06 by decipher decipher
Quote:
i'd rather stick to designing+implementing algorithms and let the others try to find good parameters.


yeah, so basically, when you don't have a designer in your team, you are pretty much screwed..

-> Any ambitious groups out there still in need of a motivated coder?

(my latest stuff: here and here)
added on the 2009-08-28 11:12:17 by arm1n arm1n
yep.

good thing we do have them. :)
added on the 2009-08-28 11:13:39 by ryg ryg
jar: wanted: more demos like this:
http://www.pouet.net/prod.php?which=3865 :)
added on the 2009-08-28 11:30:26 by smash smash
smash: yeah, that's jar/alien prophets. he's really in some other league compared to me i guess -> i should change my handle (although i have it since 1997, earliest AP release is 1998, but well..)
added on the 2009-08-28 11:42:23 by arm1n arm1n
jar: oh haha, i thought you were the same guy. handle change requested.. :)
added on the 2009-08-28 11:47:34 by smash smash
done :) (well, until i make up something better..)
added on the 2009-08-28 11:56:38 by arm1n arm1n
Another nice feature of D3DXMesh is the PRTEngine (PRT = Precomputed Radiance Transfer). Hand your mesh to the engine, and it gives you efficient ray/mesh intersection functions.
added on the 2009-08-28 12:39:40 by Blueberry Blueberry
just saw that ID3DX10Mesh already supports multiple VBs/streams and even has DrawInstanced, very nice! Unfortunately, I am staying with dx9..
added on the 2009-08-28 12:52:47 by arm1n arm1n
Oh, and, as smash said: D3DXSimplifyMesh is awesome! It does use quite a lot of time on big meshes, though...
added on the 2009-08-28 20:25:42 by Blueberry Blueberry
i love messing with parameters!

well actually i hate it, but i will do it anyway until it looks "perfect"

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