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Carmark's Reverse

category: general [glöplog]
 
Is this techique freely available?

Accordin to my research, only demo that uses is Portal Prosess "dont stop".

Ok. Im Drunnk,
added on the 2009-08-14 16:26:05 by moredhel moredhel
Oh, already?
added on the 2009-08-14 16:29:29 by mrp- mrp-
löl
added on the 2009-08-14 16:34:57 by decipher decipher
haha, "carmack's" reverse - I remember ID being sued (and lost afair) for using this algorithm(-variation), as someone had invented and patented(!) it beforehand...
added on the 2009-08-14 16:49:58 by Psycho Psycho
...Or are you just talking about stencil shadow volumes in general and not specifically the depth-fail variation?
added on the 2009-08-14 16:52:28 by Psycho Psycho
Wasn't it Creative that did it, and essentially forced him to support EAX in exchange for licensing it? Hmm.
added on the 2009-08-14 16:53:16 by rc55 rc55
i think he's talking about a guy called carmark winning a Lada-sponsored reverse parking competition in Latvia back in '89 or something.
added on the 2009-08-14 16:53:45 by superplek superplek
rc55: that sounds about right
added on the 2009-08-14 16:54:05 by superplek superplek
And almost nobody uses that stuff anyway, people usually prefer techniques likes cascaded shadowmaps or trapezoidal shadowmaps.

(although compute shaders might put the shadow volume approach back in business, who knows...)
added on the 2009-08-14 16:54:34 by keops keops
Carl Marks!
added on the 2009-08-14 17:21:31 by aftu aftu
Don't be scared to use it in a demo, noone will blame you. Carmack won't also. He will be a bit anoyed if you put skinned SVOs in your demo btw, so better don't try this for your health and your money. Anyway check out other shadow techniques because "carmack's reverse" is a bit out of the state of the art. Check out PCF shadown mapping for example.

Good Luck!
added on the 2009-08-14 19:41:30 by isaac2^db isaac2^db
Or variance shadow maps.
added on the 2009-08-14 21:15:15 by raer raer
Just be sure to not use Smash's ribbons!
added on the 2009-08-14 22:57:53 by Joghurt Joghurt
and dont use my macro i posted last night!
added on the 2009-08-15 00:08:28 by pantaloon pantaloon
about shadow maps, in 2006 there was almost every month a new technique to fight aliasing. Standard shadow maps, trapezoidal shadow maps, perspective shadow maps, variance shadow maps, exponential shadow maps, cascaded shadow maps ... at work we were joking and simply speaking of "the shadow mapping technique of the month". in the end, as keops says, everybody is simply using cascaded shadow maps without any additional aliasing reduction trickery.
added on the 2009-08-15 00:11:33 by iq iq
Johan Andersson at Dice had an interesting speak about shadows at last GDC.It's about how we solved the shadows in Frostbite-Engine, it's really worth a peak.
added on the 2009-08-15 00:27:29 by pantaloon pantaloon
Pantaloon: funny coincidence, I was reading it at work this morning and even had a grin when seeing that this damn Matt Swoboda was mentionned again ;)
added on the 2009-08-15 00:31:28 by keops keops
pantaloon: too late. that small yet absolutely evil macro was the last missing part for my ultimate doomsday device (tm).

(in other news: don't remind me of last night. cheers.)
added on the 2009-08-15 00:36:20 by xyz xyz
FUTUREMARK INVERSE? sorry, caps
forgive my noobism about shadow algorithms, but why is Carmack's technique "out of the state of the art", and and why is everyone using cascaded shadow maps ?
added on the 2009-08-15 04:48:42 by BarZoule BarZoule
This is pretty reverse as well: http://www.rage-game.com/home.action
added on the 2009-08-15 07:21:54 by gloom gloom

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