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Ipod mod player

category: music [glöplog]
yoyofr: If you want betatesting on a good old iphone edge, I'm your man :)
added on the 2010-07-26 22:32:51 by rez rez
thanks for the offer rez!

I'll be glad to have your feedback. Is your iphone jailbroken ?
added on the 2010-07-27 15:07:17 by yoyofr yoyofr
I don't mind testing too. No jailbreaking for me though, are you not going to make it an official app? I'm an iphone dev myself, so installing isn't an issue if you can set it up for ad-hoc (and if you're doing that and haven't already seen it, check adhoc helper on the app store). I can test on a 3gs and an original ipod touch. I recommend sending it to rez though, nothing like a 1g iphone if you want to know what happens when it runs out of memory ;)
added on the 2010-07-27 15:57:57 by psonice psonice
hi psonice, thanks for the interest too!

yes, I plan to released it on the appstore but if rez want to beta test and does not have a dev license it will be impossible without JB...
I don't know what "ad-hoc" means for iphone app, I'll check tonight, thanks for pointing it.
added on the 2010-07-27 16:03:41 by yoyofr yoyofr
btw, do you have email address where I can send you the beta ?
added on the 2010-07-27 16:06:03 by yoyofr yoyofr
um, you'll want to read up on ad-hoc distribution before sending the beta out :D

How it works is roughly this:

- You ask us for our device UIDs (this is a really long number, you'll see it on the iphone screen in itunes or somewhere in the settings on the phone). This is painful, so we install adhoc helper off the app store (it's free), which opens an email up with the UID already in it, and we send that email to you.

- You add the UIDs to your developer program account, under devices (maybe there's an easier way with the latest builds of xcode, this has been improved I think). Note that you can only add 100 devices, so don't use up all of your devices ;)

- You make a new profile in the iphone developer portal, and add our phones to it.

- You build the app using the new profile for code signing.

- Finally you email us the app plus the mobile provisioning profile file. We just drop both files onto itunes, and it installs the app. No jailbreak required.

The bit you want to read is here: https://developer.apple.com/iphone/manage/distribution/distribution.action
added on the 2010-07-27 16:20:40 by psonice psonice
Oh yeah, email is psonice@gmail.com (I know I know, but that address isn't going to get any more spam than it does already ;)
added on the 2010-07-27 16:21:20 by psonice psonice
thanks for all the info! I'll give it a try tonight and if it works you should have a beta in your mailbox shortly after... ;-)
added on the 2010-07-27 16:42:26 by yoyofr yoyofr
thanks for the offer rez!

I'll be glad to have your feedback. Is your iphone jailbroken ?

yeah! jailbroken to the core!

and I also have a dev license (well ok, I have to renew it asap) :)

I used "ad-hoc" to send demo of my game to friend, it a way of compiling your apps with a certain "ad-hoc certificate" linked to unique-iPhone UID, so your demo app can be run ONLY on the choosen phone :)
added on the 2010-07-27 16:45:07 by rez rez
thanks for all the info! I'll give it a try tonight and if it works you should have a beta in your mailbox shortly after... ;-)

you can also send an email to my chiptune at google mail dot com account ;)
added on the 2010-07-27 16:46:45 by rez rez
fine then!

can you both send me your UID to ymagnien at gmail dot com ?
added on the 2010-07-27 18:10:12 by yoyofr yoyofr
yoyofr: i'll gladly betatest for you! jailbroken iphone 3gs/ios4 here.
mail me on spotup at gmail dot com
also, maybe you could use uade to playback all cool amiga formats? that would totally make my day!
added on the 2010-07-28 05:56:41 by spotUP spotUP
yoyofr i just mailed you my adhoc stuff in hope i can help you test it.
added on the 2010-07-28 06:04:21 by spotUP spotUP
thanks all, I have still to create a proper adhoc build -did not succeed yesterday :-( - and then I'll send you a beta.

UADE port is also on my list, but perhaps not in the first version.
I try to focus on what I have already implemented and finishing/debugging/polishing to have a clean 1st version.

Right now I have successfully interfaced modizer with :
- libmodplug : modules & co
- adplug : adlib emulation & lots of format supported
- Blaarg Game Music Emu lib : snes, megadrive, master system, nintendo, gameboy, pc engine, ...
- SexyPSF : playstation 1 psf music file
- AOSDK(buggy) : playstation 1 spu music file, playstation 2 music file

I've also added a spectrum analyzer and some opengl basic visualization fx.
Patterns are also displayed for modules.

psf2 are too cpu intensive for the 3GS, the ipad barely allows playback, so I'm not sure I'll keep it in the final version.
added on the 2010-07-28 14:17:25 by yoyofr yoyofr
regarding psf2, maybe you could precalc the tunes?
added on the 2010-07-28 16:22:43 by spotUP spotUP
Wait, there was a video of that mod player with PM Asm94 module on it, quite cool. Where is it now?
Is that player available for download? Do you have to paid for it?
added on the 2010-07-30 18:15:08 by mokmok mokmok
I want Psf2 on Rockbox!
Hi there,

modizer is not available for download right now : I've almost finished a first version and I hope to have it ready sometime during August.

It will probably not be free since it already costed me an apple iphone dev license... But I think I will be cheap (probably the minimum price).
My plan is to have it free when my dev license will be paid ;-)

Sources will also be available for other dev.

Right now I have added the following features :
- UADE playback (v2.13) : it was really not easy to port but eventually it works (using some dirty hacks, but hey, it works! ;-) )
- FTP server : now it's easy to add your own files & reorganize directories... Right now it's anonymous access / wifi connection only. I think I will add login/password options
- Better UI stuff thanks to the feedback from psonice ;-)
- subsongs (multiple songs within 1 file) for UADE & GME (nintendo, super nintendo, pcengine, ...)
- lha compression support (so you can download your amiga files from exotica website ;-) ).
added on the 2010-08-02 01:19:51 by yoyofr yoyofr
btw, psf2 is working.
basically, with no fancy visualizer stuff on, it's ok most of the time on ipad.
I have no iphone 4 so I cannot test on it but on 3GS it's a no go.
psf2 requires a fast cpu and I don't plan on rewriting the psf2 cores (cpu & spu) in assembly...
to precalc the songs could work but it would require :
- large disk space or mp3/ogg/... compression
- it would take time before you could hear the song (the time to precalc would be by definition longer than the real time since the device cannot do it realtime...)
=> in this case it's easier to rely on desktop software (windows/linux/mac) to convert your psf2 files in mp3.
With winamp or xmms it should not be too hard I think
added on the 2010-08-02 01:23:33 by yoyofr yoyofr
Anyone have a modplayer for iPod/iPhone with source?
added on the 2010-08-02 09:25:02 by skurk skurk
I'll add that it's a great app already. The first beta felt like a releasable version, perhaps needing a little more polish in a later update but already good (and it's getting that polish, plus more features it seems :)

One thing that's bugging me a little though (not related to the app, but modules generally): is there a good site with charts of lists of classic mods somewhere? Having not listened to them much in years, I now have no idea what the old classics are called and who wrote them, so most of the big archives are just a huge bunch of random (mostly bad random too ;)

A site like that would be an excellent bookmark in the app too :)
added on the 2010-08-02 09:25:53 by psonice psonice
How about hively support? ;-)
added on the 2010-08-02 12:13:43 by xeron xeron
Looks cool so far:) BTW, if it needs to be polished, I'm from Land of Pp, so I'm Polish:)
If you want to beta test it (iPod 1st gen and iPad 32gb) please send me an email gagarinnet at hotmail.com
Please test it with 12 mb it files and Dreamer's "Black Queen" modules (the craziest pattern loops)

Keep up a good job!
added on the 2010-08-03 02:22:53 by mokmok mokmok
"FTP server..." is that allowed by apple ?...
I'm interested in testing too (3GS, iOS 4, no jailbreak) and I have two suggestions for your app : direct download from modarchive and displaying the tracking data, because music always feels better with scrolling hex numbers !
added on the 2010-08-03 10:28:01 by MsK` MsK`
FTP server is allowed by apple as long as you only give access to your application "sandbox" area => the "Documents" directory of your application folder.

I've added Hively playback so HVL & AHX are both supported. It's very close to be "releasable". I'll do another beta but as I'll be on holidays for a couple of days I'm not sure it will be ready befor emid - August...

Display of tracking data is supported for modplug playback and I was thinking to add it to HVL/AHX & perhaps some formats supported by adplug... But it will probbly comes later.
added on the 2010-08-04 10:03:20 by yoyofr yoyofr


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