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tools for making chip music samples?

category: general [glöplog]
 
Is there any good software for generating and editing waveforms and such? Best is if the software can render the waveforms to file... Other tips for chip music tools would also be great (not trackers. I allreadu got all the composing software I need for a lifetime).
added on the 2008-11-11 09:53:19 by Frost Frost
Just find *any* sample, cut out a small part (50-300 bytes should be fine) and loop it.

If you want a synth to generate raw waveforms (sinewaves, sawwaves, squarewaves and so forth), just find any VST-synth, play some notes, fiddle with the knobs and render/export the audio. Import into your tracker of choice, find looppoints and cut the excess.


But seriously though, just steal them.
added on the 2008-11-11 10:20:56 by lug00ber lug00ber
Milkytracker has some tools for generating square, triangle, and sine. But that's about all.
Anyways, you could probably generate a raw file with ten lines of [your favourite programming language] code, but... :)
Draw your own, Renoise, Ft2 and Milky support this.
added on the 2008-11-11 11:09:48 by rc55 rc55
If you want something more out of the ordinary, you could f.e. sample some notes of the quadra sid synth playing.

But yeah, if you lazy, just rip old nagz XMs dry or draw your own in the sample window.
added on the 2008-11-11 11:16:32 by tomaes tomaes
or notepad
added on the 2008-11-11 11:34:46 by forestcre forestcre
Yeah, drawing your own waveforms is the way to go.
added on the 2008-11-11 11:35:31 by doomdoom doomdoom
i'd rather be interested in how this chiptunes-thing works in general
added on the 2008-11-11 11:35:35 by dalezr dalezr
dalezy everybody know that chiptunes are all like when you put any kind of notes in and when they come back out again they sound like a polka
added on the 2008-11-11 11:38:13 by forestcre forestcre
I don't know. Sound recorder maybe?
added on the 2008-11-11 11:38:52 by Optimus Optimus
Made this in processing to draw 8-bit signed raw samples using the mouse: http://mixtape.be/stuff/sampled.rar

+ and - changes the sample length (in doubles and halves) and enter exports the current waveform to tone.raw
added on the 2008-11-11 12:56:12 by linde linde
good tools: edit, notepad, joe, pico, emacs, etc...
any text editor will do fine
added on the 2008-11-11 13:57:18 by nosfe nosfe
Sidplay/W2 has a wave export functionnality. You can then make sample of any C64 chip music you want.
added on the 2008-11-11 13:59:11 by doh doh
dalezы:
For the "how does it works" technical stuff:

You start out with some basic waveforms (most of the time, a sinewave, but having some more could help), then you take some of them at different frequencies and amplitudes and add/multiply them until you get something you like. You can generate pretty anything with that. With 2 to 4 waves you can get the same sounds as an AdLib/OPL3 card.

The only problem is no one ever took the time to write such a thing because in the end it's easier to draw in the sample window of any tracker software for the simple things.

The real hardware can be even simpler than that... the AY/YM chips on the ST/CPC/Oric/... is only able to generate simple squarewaves... but there are some tricks to do more of course :)
Take any chiptune mp3 and look at the waveforms in audacity :)
get a sidstation, check out the hsvc and sample the tunes you like? ;)
added on the 2008-11-11 15:41:51 by red red
Quote:
dalezы: For the "how does it works" technical stuff:


He's doing this stuff for an eternity or two, I'm pretty sure he doesn't need an actual explanation. :)
added on the 2008-11-11 16:26:34 by tomaes tomaes
I just remembered that i made a really obscure samples generator four years ago : http://pagesperso-orange.fr/franck.charlet/temp/TSG.zip , it's slow and very hard to use, just a curiosity.
added on the 2008-11-11 17:00:42 by hitchhikr hitchhikr

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