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The tool vs code debate

category: general [glöplog]
it's dangerous though, shaders do touch the gpu in a direct fashion. and it's not always as transparent as it seems, performance wise. this is where a coder might be a better idea than an artist.

Which is probably why most sensible teams has, like Smash said, a shader programmer (or at least some sort of code revision done by someone with optimization experience).
added on the 2008-08-08 12:17:00 by gloom gloom
i wouldnt rely on that revision idea. usually gets forgotten in the density of production. having a shader supervisor on a team of tech artists sounds sensible though.

(or, ideally, create a hybrid woth the flexibility and abstraction of absolute shader code still being with the tech team)

oh well.
added on the 2008-08-08 14:40:00 by superplek superplek


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