Direction in demos
category: general [glöplog]
btw, i believe that this is the first explicitly directed demo ever made.
smash: your comment is just _that_ spot on. But I don't see the bad thing in it. Trying to take your limited time or skills and try to put it in as good use as posslble (even though it simplifies the demo). It's all about doing that general direction and then try to add something that rumbles you. Not saying I'm an expert, far from it, but I lack what uncle-x said about time :-D
sorry if I make no sense, I'm overworked and tired.
smash's comment is indeed spot on by using the word 'guidelines'. i still prefer the 'direction=the way you express your ideas', cos that should be the bottomline of ANY artwork, unless we're here to please the audience conform general expectations (camera should do X, flashes are Y, gimme a break Z).
well, if it ever where a direction for this demo, i didnt like it. may be because I dont know what good direction is, but in the end, a good direction would please the viewer, wouldnt it? and i am not pleased. and thats my personal opinion..
and the tubelike (springs) looked awfull by the way. it would have better without it.
on a side note:
this is one of the most hillarious moment in scene history feat. Smash. Reed and Navis. Quite well directed aswell ;-)
http://www.demoscene.tv/page.php?id=172&lang=uk&vsmaction=viewgroup&id_group=3678
this is one of the most hillarious moment in scene history feat. Smash. Reed and Navis. Quite well directed aswell ;-)
http://www.demoscene.tv/page.php?id=172&lang=uk&vsmaction=viewgroup&id_group=3678
(and than scoll up above to the Assembly 64k interview)
=8-)
=8-)
...
There's a picture of magic somewhere in some encyclopedia, at the entry for "non sequitur."
Truth: navis is jealous because "best direction" is the only scene.org award that was taken from him by farbrausch.