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Do you all think we can revive the scene?

category: general [glöplog]
i'm nervous now... i said to much, i did too less yet as an outsider, sorry for that... but one person can't change anything anyway, nor could one new demo make all that exciting again... there must be a new category or trend to make other people interested again in that sort of work
added on the 2008-04-27 14:13:51 by 0rel 0rel
parapete: ...and you still missed the point completely. Writing portable code is not a benefit unless you're actually going to port the code. In fact, it's quite the opposite - it's a burden.
added on the 2008-04-27 14:15:52 by kusma kusma
tototoo neither italian nor english :/
added on the 2008-04-27 14:18:14 by 0rel 0rel
What can be done to revive the swedish scene? Theres plenty of parties, but with decreasing amount of visitors and few and not that impressive releases.
Making babies doesnt seem to improve anything either.
added on the 2008-04-27 14:32:01 by hollowman hollowman
kusma; well I think you over-estimate the trouble. I shaln't press the point any further as I wouldn't be telling you anything you don't already know; we just seem to have wildly differing opinions on the matter.

I was going to write a long reply here but I think I'd prefer to just give up :)
oh:
"the scene-is-dead-scene is dead"
just go on and make demos. Better to have one project in the works for windows than nothing for linux
added on the 2008-04-27 15:49:30 by numtek numtek
no problem...
i like this thing here but just care too much probably
added on the 2008-04-27 16:18:16 by 0rel 0rel
Quote:
farbrausch with 'debris' and 'linger in shadows' as a commercially supported prod set the expectations that high... so that the more techy demo makers have really hard times now"

That's where everyone fails: you don't have to do better than everyone else to have fun in the demo scene. People like Farbrausch or ASD are not setting anyone's expectations, they are just doing their thing in their own way and having fun.
About the "techy demo makers", they already have hard time comparing their engines with commercial game engines out there, the demoscene can't really be a problem :)
added on the 2008-04-27 17:26:26 by dixan dixan
dont imitate, innovate!
The scene isnt dying.. the old shitty idea of making effect driven demos is, i hope! Its evolution. Most important thing to remember: do what ever the fuck you like, what ever style you like, with confidence.. people will appreciate your work much more. As for educating people, you dont need to, at the end of the day if you want to do anything, with hard work and dedication you will become what you want to be, maybe not straight away but thats the point.. you work at it, no-one is born with a silver spoon in their mouth. peace out.
added on the 2008-04-27 18:30:09 by dv$ dv$
magic, I didn't send the CV yet... :)
added on the 2008-04-27 19:08:54 by iq iq
imho all is just about effects and imitation
but this thread isn't about me...

dixan: of course... demos aren't mainly about technical improvement anymore. for me, the demo is a format similar to - for example - an empty sheet of paper. everyone can do everything within it... but there's the demo *scene*, that's something different. there are many forces, trends, and expectations, styles, thoughts, attitudes and even different opionios about what role technlogoy has in society... i really don't wanna flame around... i'll stop now. just wanted to animate some thoughts, that's all.
added on the 2008-04-27 19:25:23 by 0rel 0rel
iq, the scene is selling there best sceners to commercial company's..
good for the sceners! :)

but bad for the scene.. :/

i want more demos and less games/movies made by sceners :)
added on the 2008-04-27 20:19:50 by magic magic
"the scene is selling"??!?!? who is that pimp.. kill him, kill him now!
All farbrausch members should quit their jobs and live of the generous donations from wealthy demo benefactors!
added on the 2008-04-28 10:38:24 by El Topo El Topo
the scene has always been dying
added on the 2008-04-28 10:44:04 by cruzer cruzer
Quote:
The demos don't necessarily need to be made using Linux, but if someone does an OpenGL demo there's really not a whole lot of excuse not to do a port or have someone else do it.

Kusma already said it in his own way, but.. why would you? What is the point of porting just for the sake of porting? Making a demo is all about making the demo - getting it to run on a zillion different Linux distros or whatnot is quite simply beside the point.

Ever wondered why there are so few "final versions" around? Because people loose interest in doing code-rework once the demo has been shown in the compo.. and that is sort of how it should be. Create something, impress your friends, move on to the next project.
added on the 2008-04-28 10:48:28 by gloom gloom
Gloom: You put it very well down. Ignore all the fuzz or you'll never get anything done.
added on the 2008-04-28 10:55:38 by Hyde Hyde
A good way to 'revive' the scene is getting in touch with oldskool sceners and try to get them doing something again for the demoscene.
I can tell you I am trying this now with one perticular scener :)
added on the 2008-04-28 10:57:47 by magic magic
parapete: And I think you over-estimate the motivation. And yeah, gloom said it a lot better than me ;)
added on the 2008-04-28 11:10:15 by kusma kusma
magic: No, that's a very bad way. Stop harassing people, they'll come back if they feel like it. Making demos is no duty.

Anyway, this thread is about REWARDING the scene, not reviving. Read the second post with the correction to the subject.
added on the 2008-04-28 11:12:50 by kusma kusma
kus ma: harassing? not so negative.. its just a question I am asking for an interview its up to everybody to make a decision on there own about it..

:)
added on the 2008-04-28 11:16:52 by magic magic
gloom and kusma have leading.
the scene isnt a collective effort and people dont generally do things for the "good of the scene" or because it's "the right thing to do". and they dont make demos out of duty either. people make demos because it's fun and they enjoy it - basically for selfish reasons. :)
if one day nobody can be bothered to make demos anymore or learn how, well - then the scene has run its course. and we'll have to accept that or change it. :)
added on the 2008-04-28 11:23:43 by smash smash
yep, to a tee.. if you want to make demos you dont want to spend most of your time configuring things and rewriting stuff to make it run on every fucking thing. I use windows on pc because primarily I want to be creative.. linux just is so counterproductive the way it is for creating demos.

magic: stop looking in the past.. you would be better saving your efforts to learn how to create something yourself rather than trying to get other people from the past to revive themselves, if they had the interest in the first place they would be here already.
added on the 2008-04-28 11:42:19 by dv$ dv$
the solution!

the Dutch demoscene realised the seriousness of the situation, so we got together, thought about it, and decided to fix it once and for all!

as such, I'm happy to announce that the scene will be OFFICIALLY REVIVED on the 3rd of may, saturday evening, in Braamt, the Netherlands! because that's so cool, we also host a fun longer-lasting SCENE REVIVAL PARTY from the 1st until the 4th of may so that we may celebrate it better. expect awesome liveacts, great demos, cool compos, and of course bed and breakfast!

be part of this stunning event by buying a ticket now! because we recognise the global importance of this event, we also allow you to be part of the official scene revival if you cannot attend in person - just send your demos and intros to us by email! no matter whether you're called sqny or kikiprods, be part of the official scene revival and be famous forever!

be there, or be australian! http://outline.scene.nl
added on the 2008-04-28 12:43:14 by skrebbel skrebbel

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