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SuperGameBakedown -- one month hands-off game making competition

category: general [glöplog]

The goal:
- make a game from scratch
- make it in one month
- this month is january 2008

- the game has to be made from scratch (new concept/material)
- use any platform / system code at your disposal

See faq: http://bake.blindado.net/faq.html

added on the 2007-12-30 10:33:03 by _-_-__ _-_-__
Here's a better idea: make a demo, take all the time you need, any plaftorm you want, and release it at breeze ;)
added on the 2007-12-30 14:56:09 by xernobyl xernobyl
I just wonder how they want to make sure that the game was created in just one month's time? It seems easy to cheat.
added on the 2007-12-30 19:54:27 by Adok Adok
Adok: You've missed the point. Try again!
What do I get if I win?
A complete game and a great sense of accomplishment.
Sounds a bit like a "game design 101" college assignment.
added on the 2007-12-30 20:09:22 by tomaes tomaes
adok: true that there are ego absorbed idiots for everything out there but there isnt much point in entering a > 1 month game into a 1 month game competition. no fame and fortune involved, only blood, sweat, tears and conceptual brainstorming.
its like taking steroids to win a backyard race against your friends.
added on the 2007-12-30 20:10:34 by psenough psenough
mh, is there any connection to these other indie game dev things like gamma 256 or experimental gameplay? or is it completely independent? i'm sometimes much to paranoid, but such competions could simply be used as evil trojans. send us your ideas and you'll get nothing for it... pessimistic distrust has eaten my socks ;/
added on the 2007-12-30 20:37:12 by 0rel 0rel
if you really had a groundbreaking idea you wouldnt be spending 1 month of your time making a freeware game out of it ;)
seeing other peoples ideas can inspire new interesting ones though.
added on the 2007-12-30 20:40:00 by psenough psenough
m, i don't know but perhaps you're right... imagination is gratis :)
here, an interesting article about 'games noir'
added on the 2007-12-30 21:55:14 by 0rel 0rel
Well, if they wanted ideas or finished games they may as well crawl whole gamedev.net forum/galleries i guess.
That said, it would still be nice to know who is behind this event, some famous sceners, designers or just bunch of random guys from teh internets ?
added on the 2007-12-31 23:27:09 by snoutmate snoutmate
does it matter in the end who is organizing?
added on the 2007-12-31 23:42:24 by psenough psenough
Not that it would matter, i'm merely curious :)
added on the 2008-01-01 00:37:19 by snoutmate snoutmate
The organiser is professor_scissors, insertcredit forum regular and creator of Zombie City Tactics (http://secretblender.blogspot.com/2006/08/brains-have-it.html)

I just support his little contest because I think it's a nice interesting challenge. Especially I like to think of it as a way to experiment with interactivity.

added on the 2008-01-03 18:32:13 by _-_-__ _-_-__
I also think that this contest is interesting. I've been planning to code a game for some time now. I have several ideas. At the moment I'm searching for the best possible API for implementation. I've problems installing XNA, something seems to be wrong with my configuration. For DirectX I've got a nice little sprite wrapper, but it doesn't support transparency, so I'll have to implement this myself. I've also downloaded Allegro, which is an API specifically created for game programming, but I yet have to try it. At the moment I'm checking out some source codes of games I found on the Internet in order to learn.
added on the 2008-01-03 18:46:46 by Adok Adok
added on the 2008-01-03 18:51:59 by bdk bdk
Broderick: Thanks.

But now I've managed to install XNA GS, so I'll first check this out.
added on the 2008-01-05 14:21:10 by Adok Adok


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