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The problem with technologically based graphics

category: general [glöplog]
@gloom: actually, I didn't namedrop it just like that :)
Wii games are to comedies what 360/PS3/PC games are to hollywood's big blockbusters. Comedies usually don't need visual effects while blockbusters usually hardly have a scenario (unfortunately).

Fortunately, people like Archmage and I who like old movies have MAME :)
added on the 2007-11-07 16:47:37 by keops keops
You know, you really shouldnt namedrop. Robert DeNiro told me that.
added on the 2007-11-07 16:49:51 by xeron xeron
Don't forget, the one thing that could make a sane person buy a PSP:

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Ok so people tell me it doesn't have much lasting appeal (I believe they're lying), but it's definitely proof that you can still market 2D games where gameplay, dynamics and "feel" mean everything and it's hard to spot any trace of realism at all.

And something else many people seem to forget, is that sometimes high-tech realism is the easy thing to do.
added on the 2007-11-07 16:50:27 by doomdoom doomdoom
LocoRoco rules.
added on the 2007-11-07 17:06:55 by gloom gloom
keops, I'm scowling at you :)

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added on the 2007-11-07 17:14:39 by superplek superplek
It also seems that "elektroplankton" is working well but honestly, compare the amount of people buying these kind of games and the ones who only focus on car racing / soccer videogames :)
I think some games genuinely work better in 2d. I was always a fan of Worms, but when they turned it 3d it was so awkward and annoying! I much prefered the original Sims over Sims 2 as well. Monkey Island wasn't bad in 3d, but much better in 2d too, like most adventure games.

Kaneel: I would have paid good money to see that theatre production!! Any good?

Psonice: I suppose there's always the army but then you have to support the country, take orders and get bummed by other soldiers etc. I'd rather compromise on the realism I think.
added on the 2007-11-07 17:22:29 by Flunce Flunce
Honestly, it was really amateur :(
Try out youtubing it, somehow you might laught because you actually KNOW about monkey island but thats all about it..
Heh. And people were (and some still are) writing off nintendo.
added on the 2007-11-07 17:40:45 by xeron xeron
Quote:
Fortunately, people like Archmage and I who like old movies have MAME :)

Talking about old Japanese movies:
http://kotaku.com/gaming/retro/the-craziest-famicom-game-evar-162647.php

On that Best Sellers list that's a game that's still not for sale yet! WTF!
added on the 2007-11-07 17:50:46 by xernobyl xernobyl
doom: ah yes - loco roco, another game a lot of us in the business would love to make, but sold like shit.
the people pays their money, they makes their choice.
added on the 2007-11-07 18:04:00 by smash smash
Other funny 2D title:
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added on the 2007-11-07 18:15:32 by bdk bdk
Vib Ribbon. I've never played that one :(
added on the 2007-11-07 18:22:38 by xernobyl xernobyl
Back then I found it at a good price. It can give some nice hours of fun, expecially considering that you can also use your favourite audio CDs with it :)
added on the 2007-11-07 18:28:46 by bdk bdk
Which is why the scene is important.. games are not "allowed" by the market to experiment with esthetics =)
added on the 2007-11-07 18:29:16 by _-_-__ _-_-__
I HATED Vib Ribbon. It was not much more playable than Dragon's Lair or Space Ace and didnt even have the cool graphics.
added on the 2007-11-07 18:29:20 by Flunce Flunce
(Unless you are toshio iway.. look up otocky)
added on the 2007-11-07 18:29:52 by _-_-__ _-_-__
Actually LSD is the best example. It makes amazing stuff out of technology lame technology (PSX) .. maybe precisely because it does not try to be realistic
added on the 2007-11-07 18:37:33 by _-_-__ _-_-__
Fear Effect is also a nice example of nice 3D graphics on the Playstation.
added on the 2007-11-07 18:42:16 by xernobyl xernobyl
smash: Yes. "Only" 30000 copies a week. It's hard to imagine how anyone could make a profit out of only 30000 copies a week. ;)

But even if it was mismarketed, Loco Roco was still a very marketable game. Very few people didn't go "OMG I WANT TO PLAY THAT" when they saw the ads. My understanding is that the reason it "failed" (as in, didn't meet Sony's huge expectations reflected in hugely expensive ad campaigns) was the fact it was restricted to the PSP, while the ideal target audience were the DS and Wii owners. Ie. to Sony HQ it wasn't a game but a strategic attempt to revitalise an unpopular platform.

I came very close to buying a PSP when I saw this game. I figured, I'd been looking to buy a handheld games thing anyway, maybe I'll go for the PSP, then I could play Loco Roco. But then I thought, no wait, the PSP sucks. So I didn't. If it'd been a DS game I would've bought a DS Lite in a heartbeat, because I also quite like Brain Training. But.. well, fuckings to big business.
added on the 2007-11-07 18:58:15 by doomdoom doomdoom
And.. eh.. the key point would be despite what Mr. Joshua seems to think, nobody looks at Loco Roco and thinks "PLZ that is so low tech pfft". They tend to think "OMG <3<3<3". So I don't really get what he's complaining about.
added on the 2007-11-07 19:03:54 by doomdoom doomdoom
i'm buying locoroco for 20euros .. new one. i'm going to get psp
added on the 2007-11-07 19:04:10 by uns3en_ uns3en_

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