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Demos in Java the future ?

category: general [glöplog]
Nice library pand0r, thx for the link.
added on the 2007-02-21 00:19:51 by bdk bdk
hei, nice game that tribal trouble!
added on the 2007-02-21 00:28:21 by rmeht rmeht
yeah, i liked it as well. it was nice entertainment during java class at school today
added on the 2007-02-21 15:40:46 by dodke dodke
Meh. Java is great and all, but it's not really suitable for demos (except for cell phones, where it's to only game in town). For cross-platform demo coding, I'd suggest SDL + OpenGL + (maybe) OpenAL. Throw in some GPLed code and voila, instant cross-plaform demo coding, available to any platform (including Win32) with so much as a semi POSIX-ish environment available. All you need is:

make install (optional)
added on the 2007-02-21 17:01:09 by madcrow madcrow
java is absolutely lovely since 2001, Java is the future for sure, but demomakers belong to the past, so it can't match.
added on the 2007-02-21 17:11:06 by krabob krabob
I've seen this message and dint' reply beofre, it's nice there is mi site there. But ok, effects are mediocre and have ugly design, though java can be quite fast now with newer versions ands tuff and not hard to make something in pixel run smooth. Though, I still prefer to code in C for demos and nothing else (not even ++ or #), ugly fast code just for algorithms I like. I only need it for applets, mobile coding and in job (our first game is in java but we may move on to c# or c++ later because my friend wants OOP but I don't understand it and only want to code the algos, at least I can have more speed :).
added on the 2007-03-25 14:36:17 by Optimus Optimus


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