seeking new members for scene-based team/group
category: general [glöplog]
UnCo! Whatever Productions, an Australian-based group, is currently
seeking the following members for a large-scale scene project, due in
mid-late 2007, based around a soundtrack which is already complete.
The project will either be 32-bit DOS or Linux-based. NO WINDOWS!
Coder(s):
Intel Assembly-language primarily; must be able to code own original
sound routines, own video routines (standard and non-standard modes &
effects), integrate with other PC's & external hardware (ie DMX
lighting & mechatronics/electronics controllers), must be passionate
for pushing boundaries, ultra-optimizing code, pioneering unchartered
territory, and must be able to communicate & work well in a team. Will
be using older PC's such as 486's, Pentiums.
GFX Artist(s):
ANSi, Lo-Res, Hi-Res; must be able to draw in a consistant style, and
push graphics boundaries. Must be able to design around said
soundtrack as stated above. Must be able to communicate & work well in
a team. Must be willing to draw in non-standard frame/screen mode
sizes if necessary.
Mechatronics/Electronics Artist(s):
Must be able to design to said soundtrack above. Must be able to
communicate & work well in a team. Must be able to design around a
set, ie pieces of a designed set in which the show is performed
around. Must be willing to do something out of the ordinary.
Set Designer:
Must be able to design a set based on the stated soundtrack above.
Must be able to communicate & work well in a team. Must be willing to
do something out of the ordinary. Will be working closely with
Mechatronics/Electronics Artist & Lighting Designer.
Please email all replies to unco.wp@gmail.com addressed to 'Andy
Abstract' of 'UnCo! Whatever Productions'.
seeking the following members for a large-scale scene project, due in
mid-late 2007, based around a soundtrack which is already complete.
The project will either be 32-bit DOS or Linux-based. NO WINDOWS!
Coder(s):
Intel Assembly-language primarily; must be able to code own original
sound routines, own video routines (standard and non-standard modes &
effects), integrate with other PC's & external hardware (ie DMX
lighting & mechatronics/electronics controllers), must be passionate
for pushing boundaries, ultra-optimizing code, pioneering unchartered
territory, and must be able to communicate & work well in a team. Will
be using older PC's such as 486's, Pentiums.
GFX Artist(s):
ANSi, Lo-Res, Hi-Res; must be able to draw in a consistant style, and
push graphics boundaries. Must be able to design around said
soundtrack as stated above. Must be able to communicate & work well in
a team. Must be willing to draw in non-standard frame/screen mode
sizes if necessary.
Mechatronics/Electronics Artist(s):
Must be able to design to said soundtrack above. Must be able to
communicate & work well in a team. Must be able to design around a
set, ie pieces of a designed set in which the show is performed
around. Must be willing to do something out of the ordinary.
Set Designer:
Must be able to design a set based on the stated soundtrack above.
Must be able to communicate & work well in a team. Must be willing to
do something out of the ordinary. Will be working closely with
Mechatronics/Electronics Artist & Lighting Designer.
Please email all replies to unco.wp@gmail.com addressed to 'Andy
Abstract' of 'UnCo! Whatever Productions'.
Do you need any stunt doubles?
lemme guess... you're the swapper?
Quote:
One question: What the hell it has to art? ;)Mechatronics/Electronics Artist(s)...
someone's stuck in 1995
waffle: hahaha :) good one. anyway could you tell me little bit more about this stuff? somebody here might be interested if you could tell why you wanna use old hardware...
w00t! 486! dos! i call this masochism.
no Windows?
Why the fuck do you want a robot builder for a demo?
Why the fuck do you want a robot builder for a demo?
uncowp: the project seems quite interesting. don't listen to these losers, they are clueless and angry with the world. i can't be of any assistence, as i am a musician, but i wish you good luck.
A robot that works with DOS, programmed in intel assembly and using sound routines?
That would be a wild compo entry, then..
That would be a wild compo entry, then..
how does an electronic artist design to a soundtrack?
let's build optimus prime!
i make a low bow to people still using the 72 char col limit :>
Sounds cool. If I had the skills, I'd join...