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fractal? tunnel how to(dreamchild, lair, etc)

category: general [glöplog]
 
Can somebody explain to me(or give me a link)how to create those random tunnels with multiple branches we saw in Dreamchild(by ASD) and Lair (Conspiracy).
Thanks
added on the 2006-04-17 18:30:39 by duffman duffman
google: marching cubes
yes, essentially you make a field , then put some 'chylinders' in there, and triangulate with marching cubes. In dreamchild I use a 2d marching cubes and a couple of 'blobs' to generate the cylinders, a slice a frame. Difficult to make it framerate independent but there is a way.
added on the 2006-04-17 19:25:10 by Navis Navis
Good thing I'm already familiar with isosurfaces.
Thank you.
added on the 2006-04-17 20:51:37 by duffman duffman
duffman: think 2d, 'extruded'
added on the 2006-04-17 23:34:22 by makc makc
I'm actualy learning some of this at mathematical analisys... it's so hard to draw 3d functions on a 2d paper.
added on the 2006-04-18 00:57:05 by xernobyl xernobyl
well then draw 3D functions on a stack of paper.
added on the 2006-04-18 02:41:24 by noouch noouch
think of 2d metaballs going forward in cheese and cutting a tunnel.
added on the 2006-04-20 20:59:25 by Gargaj Gargaj
Quote:
think of 2d metaballs going forward in cheese and cutting a tunnel.

This really sounds like Scene pouetry to me. ;)
added on the 2006-04-20 21:01:08 by xernobyl xernobyl
vagina!
Pouetry - that's a nice word. Congratulations! I'll memorize it.
added on the 2006-04-20 21:57:38 by Adok Adok
Actually "chylinder" is also a cool word: In medicine, "chylus" is another term for the lympathic fluid.
added on the 2006-04-20 22:05:18 by Adok Adok
ah, medical wordplays! my favourites!!!
added on the 2006-04-20 23:45:12 by makc makc
That's not just pouetry. As far as I remember, BoyC draws 2d metaballs with motion blur instead of generating the 3d surface via marching cubes. But the source code of his implementation is public, so you can check it yourself.
added on the 2006-04-21 00:27:23 by Ger Ger

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