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what does oldskool really mean?

category: general [glöplog]
it's funny to see in what ways people always defend definitions.
added on the 2002-08-08 01:40:39 by dalezr dalezr
i heard oldschool was all about sex
added on the 2002-08-08 05:38:35 by superplek superplek
actually oldschool is all about peruvian gay bukakke.
added on the 2002-08-08 10:26:47 by _ _
Scali: Actually, at least 95% of the demos from the 80s sucked too.
added on the 2002-08-08 10:59:39 by puterman puterman
'oldskool means something like "I can´t code so I just call it oldskool to cover it up"' - Inopia


So it's like IDM?


(scnr :D)
added on the 2002-08-08 11:35:52 by wayfinder wayfinder
inopia: you got it all wrong. when you can't code you call it "art" to cover it up.
added on the 2002-08-08 12:36:49 by _ _
puterman: Yes, and these demos are long forgotten. What's left is 'oldskool' :)
added on the 2002-08-08 13:10:40 by Scali Scali

friendship?
oldskool is about fierce competition, ragging on boards and fights at demoparties!

added on the 2002-08-08 14:48:27 by raver raver

oops, copyparties i meant..

added on the 2002-08-08 14:48:48 by raver raver
I believe that one of the differences between (what some consider as) "oldskool" and newer demos lies in for whom you were writing your demos. In the early beginning demos didn't really exist. They were known as intros and designed to promote your name and group. The cracked realese and your name was more important, than the intro itself.

People turned out to like those intros and released them seperately calling them demos. But these demos were usually written from coder to coder, in a way to show of you coding-skills. Compos didn't yet exist. With the introduction of compos, demos were spread to a much wider audience. Design became more important, than the code.

So, in my opinion "oldskool" could mean demos coded from coder to coder. The tricky routines were more important than artwork. You just added some fonts and logos to your demo and gave the artist a bit of credit. It could be that the difficulty of those routines isn't as well-understood today. To some "oldskool" just means crappy artwork.
<#assembly01:KoRnHead|ASM01> 0ldsk00l = ne laamat jotka runkkaa c64

added on the 2002-08-08 23:46:19 by dodke dodke
"in my opinion "oldskool" could mean demos coded from coder to coder"

and that sucks.
just like the PROGRAMMER TO PROGRAMMER books.
added on the 2002-08-09 00:25:20 by superplek superplek
I liked the old coder-to-coder spirit... See who's best...
The competition in those days was what inspired ever faster and more sophisticated routines.
added on the 2002-08-09 02:59:06 by Scali Scali
oldschool is just a bounch of old effects from the early days.. like shadebobs, stars, plasmas, dot-tunnels, text-scrollers, and u name it.. im fond of oldschool because i've been to much overfilled with newschool productions these past four or five years of this strange evolving demoscene.
In my opinion (for those who can remind, I'm the old Red Storm/Analog) old skool is first a kind of nostalgia mental. The demos were lacking some design, ok, but it was mainly because you had spent days & nights coding on one single routine with your old Seka, you wanted to release it fast, to be "in". So you couldn't spend so much time on design...
You were coding everything in assembler, from scratch, and it was definitely taking more time than some GlEnable(blabla) and so on ... It made coders feel close to each other, exchange technics to optimize your stuff, and gave a real "community" between coders mainly...
Most of all, swapping was a big part of the old skool.
Buy hundreds of stamps, write letters by hand and so on ...
All of this makes that nowadays, real old ones, who are married, having children, are coming a bit back in the scene, mainly because they miss this friendship they had, and because they're finally over with the period of being 20-25 years old where life and getting a work took all their time.
added on the 2002-08-09 09:25:42 by MrHoward MrHoward
oldchsool is defined here: http://www.pouet.net/prod.php?which=2895

stefancrs, altstork had a music competition with only one rule, you had 30 minutes of time to present your music.
added on the 2002-08-09 17:22:56 by nosfe nosfe
Its harder to innovate the more restricted you are, but there's more scope for innovation. Think of tunneling through a mile of sand or a meter of granite.
added on the 2002-08-09 17:31:39 by MrMessiah MrMessiah
Oldschool is very subjective. I agree that some people immitate old effects and then they call this oldschool. And they are doing it much slower than the older times. Not only 10% CPU type of effects, but they eat 400% CPU now!!!

A more respectfull meaning of the word oldskool, is doing a coders thing, something really impressive, no matter if it's done in the older or the newer hardware. So,. is FR08 supposed to be an oldschool intro, a blast from the past for the new PCs? You can say that..

Of course I love to watch old effects too, simple Amiga designs, e.t.c.. but doing it much worse than the older times suxx imho.

On CPC scrollers, splittings, rasters, e.t.c.. and onescreeners are supposed to be oldschool. Effects like rotozoomer, fire, soft plasma and trackmo design would be really newschool and what Amstrad CPC misses. But the same soft effects are supposed to be oldschool for PC and Amiga. Scrolls and hardware tricks more oldschool perhaps? :)

My 2 (Euro)cents

Optimus
added on the 2002-08-12 09:50:08 by Optimus Optimus
Oldskool...competing with the same hardware, when the limt was the machine, not the monkey you can invest in your machine. 8bit, 1Mhz!

added on the 2002-08-19 10:28:39 by Trazan Trazan

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