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what's the longest time you've actually done something on your production during a party?

category: general [glöplog]
in my case.. prolly nada, we have smash for that :P
at breakpoint 2004 definitely.
after arriving I was working about 13 hours until I slept roughly 3 hours, then stood up and continued for about another 15 hours (time for eating, smaller breaks and such not included of course)
so it totals to something like 28 hours.
it was tough, but also fun. and getting yourself a beer afterwards, going to the campfire and meeting other sceners is really a great feeling then...
added on the 2005-07-24 18:07:18 by styx^hcr styx^hcr
I spent a while trying to figure out Skrebbel's cameratracker at BP2004, then I gave up.
added on the 2005-07-24 18:14:35 by jobe jobe
ASM'03 and ASM'04. Both times our demo was far from the bigscreen quality when we arrived at the partyplace. Almost constant work from Thursday to Friday afternoon.. and in the case of I Am, well after the deadline.

I think it will be easier this year.. I'm just putting finishing touches on my contribution right now.
added on the 2005-07-24 18:40:28 by Preacher Preacher
i spent some 5 minutes on fixing the tune for 'a dream' by scoopex .. other than that, i hardly ever do anything at parties.
added on the 2005-07-24 19:49:46 by dalezr dalezr
2h coding an intro on my 1200 at MiraParty98
1st place... it was the only intro lol
added on the 2005-07-24 19:52:40 by EviL EviL
scene event 2002. spent the entire fucking party working on the demo, from five minutes after we set up our computers to the deadline. the only "off"-time were two showers and two half-hour breaks for eating.
added on the 2005-07-24 20:36:39 by gloom gloom
fake elektronik lightshow was a rather hardcore session of hard coding before a tg. Also that tg when we made a 4k, intro and a demo during the party. argh
added on the 2005-07-24 20:51:24 by loaderror loaderror
last year i spent whole thursday and friday editing my damn video for asm.. maybe something like 20 hours...
not going to do that again.
added on the 2005-07-24 20:55:49 by nosfe nosfe
BP 2005 we started the demo 4 weeks before party (from int main(){return 0} code) .Ok thinking about concept for the engine and writing a project took about half year but...
we arrived without one minute of stuff :P. So it was a damn hardcore at the party place. We were switching with witja non stop (we had only one computer) and I added the last ugly scroll text one hour after the deadline. Oh Yes! And don't forget:

DON'T EDIT YOUR SCRIPTS IN NOTEPAD!!
...

It doesn't have multiple undo.

So I think it was about 20-22 hours.
I won't do that again.
Simply - leave your computer at home.

After 3 months we have released the final .The convalescence was long but I feel free of that horror.
added on the 2005-07-25 01:35:57 by bonzaj bonzaj
hmmm... probably dialogos 2000, making the soundtrack for kolor's fresnel 1 together with looza/tdr. took around 3 hours. and i wouldn#t say "i never will do it again" because actually this was one of the best music sessions i ever had and even if the result seems quite poor these days, i learned so much about tracking from looza in these 3 hours that it was absolutely worth it.
added on the 2005-07-25 01:51:35 by dipswitch dipswitch
This is a great thread!

I'm not a scener,i'm a poor lurker...but this thread is one of the most interesting ones of the enitre BBS!
added on the 2005-07-25 02:45:16 by orb orb
coding void1 from scratch with franky at ms (199?) .. about 18h straight, raw, asm coding.. then giving up and continuing after 3h of sleep for another 10h to finally release it anyway.
added on the 2005-07-25 02:55:31 by shiva shiva
I don't have much to choose from, so it has to be the 4K intro s_tec and myself slapped together at Pilgrimage 2004. He arrived at the party with a half-finished effect and no music. I volunteered to create the soundtrack and we were in motion.

S_tec had no computer, just the source on a USB stick. Legalize offered up his fancy widescreen laptop.

I had neither computer nor musical instrument, which left me to scribble out some staves on scrap paper and then furiously write out notes as I composed in my head. The result wasn't fantastic -- quite the opposite -- but much to my surprise there was only one or two "wrong" notes.

We put it together over several hours across the two days. It was handed in after the deadline and was probably the worst production on the big screen. But it didn't matter -- the experience was definitely worth it.
I guess zoom worked the most in 2004 at breakpoint, from the beginning of the party until 7 hours after the deadline on saturday night scener.

As for me I don't really know... Probably our 4k Crystal vision - which was written completely at the party from scratch - or my m&s 2002 intro sunspot which had to be finished at the party
added on the 2005-07-25 10:19:58 by BoyC BoyC

Gardening 96, coding our demo on someone else's machine, trying to make it work with the sound playback system.

It was played first in the compo (which had something like 6-7 contributions), and it crashed. So I had to go back to the compiler, in the darkness of the hall, while the rest of the demos were shown and everybody was having fun, and try a bit harder to fix it so it could be played last. Talk about pressure.. Finally it played, but with lots of bugs, dissapointment etc... Since then, I never did party coding again.
added on the 2005-07-25 10:47:59 by Navis Navis
evoke 2004. On our way back home from buenzli (one week earlier) we had the idea to do "the everlasting blink" ... so malik trey did the music until tuesday. this was the day my girlfriend left me.

at wednesday evening we started to do the first effects and scenes for this demo. We started at 20.00 and stopped at 7`o clock in the morning. 3 hours of sleep, and i got back to work. got home at 19.00, started to work on the demo, stopped at 2 o`clock. Got up at 4, and went to frankfurt where i had a business meeting in the morning. after that i headed to cologne, where i coded on it from saturday morning (7 o`clock) until 20 minutes before the deadline.

yeah, true shit :/
added on the 2005-07-25 10:50:03 by prost prost
definately breakpoint 05, from the time of arrival on friday until 5 minutes before the 64k compo on sunday. (with a bit of time off for good behaviour for boozing :)).
although maybe breakpoint 04 was more - same time, arrival until just before 64k compo, but with less boozing in between, and we didnt actually make it.
added on the 2005-07-25 11:02:08 by smash smash
Maybe bp2004 with Blue moment. When I left home at thursday I had 10-15s of final prod ready, but we coded that in airport, airplane and in partyplace. And we slept couple of hours each night and submitted prod couple of hours before deadline. But basicly we coded all the other time.
added on the 2005-07-25 11:11:40 by blueflame blueflame
mekka symposium 98, over 20h in a row fr evening -> sa night for extra life. I can't recommend it, usually spoils quality.
added on the 2005-07-25 11:28:39 by Spin Spin
heh, blueflame: I remember you guys sitting beside me at bp04 working on a 64k as well =)
added on the 2005-07-25 16:25:40 by styx^hcr styx^hcr
we sat for hours (more than 10) during breakpoint 05 on a smelly hotelroom (thanx kusma&slummy :) ) finishing our demo, we even used the night, working shifts, that sucked.
added on the 2005-07-25 17:17:56 by quisten quisten
10hrs straight boozing and urinating on nerds whilst they slept. :oO
added on the 2005-07-25 21:05:54 by Knacker Knacker
i think i made a tune in 5 or so hours.. thats the first and last time im tracking at the party. -_-
added on the 2005-07-26 01:01:29 by ogge_ ogge_
At st(ART)2004 I guess....
Working 3 hours on 1 song...

Only bringing it down from 18k till 10k.
added on the 2005-07-26 01:54:43 by cerror cerror

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