Go to bottom

Which was your first 3D accelerated demo?

category: general [glöplog]
It was Final Reality for me, I think, and in the beginning of '99, Yoda and I tried to be in the pioneer group of 3d acceleration, too, and converted the SDs software engine to a shitty voodoo2 version. Result was "1st Demo II" which was SO crappy that almost noone knows/remembers it. Which was luck. :)
added on the 2002-05-25 16:54:00 by kb_ kb_
never heard of "1st demo II" kb ;)
the first acc demo from SDS was black to me. quite nice, although surely no need for 3d acc =)
however, black2000 rocked ass
added on the 2002-05-25 23:23:39 by styx^hcr styx^hcr
final reality or bleam
added on the 2002-05-26 12:00:23 by flow flow
fuck 3d
added on the 2002-05-26 13:02:07 by hooligan hooligan
fuck fuck
added on the 2002-05-26 18:26:13 by droid droid
who cares
added on the 2002-05-26 19:06:11 by _-_-__ _-_-__
thg & droid: true, true.

I guess my first 3d accelerated demo was some piece of 3ds flyby crap that sucked ass and had absolutely no design (and was probably beaten by every damn software prod at the time).
added on the 2002-05-26 19:39:17 by uncle-x uncle-x
must have been a mfx demo then

added on the 2002-05-26 22:18:45 by hooligan hooligan
thg: Nah, our no-design 3ds flybys were software demos;-)
added on the 2002-05-26 22:34:41 by uncle-x uncle-x
what was the first 4d accelerated demo you saw?
added on the 2002-05-27 09:03:42 by melw melw
There are lots of 4d accelerated-drunken-3d-spinning-objects at Boozembly-rocks every year. Smell included!
added on the 2002-05-27 14:52:11 by hooligan hooligan
Probably Nature by Vertigo, but i was more surprised by the quality of their software rasterizer.

1st stuff that impressed me was contour and bleam. Those prods still look impressive today.

About the 1st... :) probably some unkwnown demo. My 1st demo had glide support (although it was turned off), but it isnt even the pouet database (it was a piece of shit :), and that was 98 IIRC
added on the 2002-05-27 19:35:14 by mac mac
yeah, it's not like anyone should really care who was the first scener to draw some crap using glide... the gus was a similar hardware milestone for the pc scene, but why should anyone know that twilight zone's "jungly kitchen" was the first demo to support it, unless you have a serious trivia obsession (but last I checked, you can't even win "do you want to be a millionaire" with your mastery of scene trivia, that sucks ;))
added on the 2002-05-27 20:50:45 by saffron saffron
correct me if I'm wrong, but I believe the first acc. demo was 'planet cornball', I forgot who made it though... Komplex?


ps: it was also the first acc demo I saw :)
added on the 2002-05-29 10:44:28 by Inopia Inopia
Komplex indeed. But I thought it was some 3dfx compo thingie, and I never got to see it in action (it being voodo only and all)

Saffron: yeah, The Jungly Kitchen was afaik the first to support gus, but it was bloody afwul code, crashed a lot on my box. ;)
added on the 2002-05-29 20:18:46 by Shifter Shifter
it's always fun to see how shifter forms an opinion about a piece of code.
added on the 2002-05-29 22:00:08 by superplek superplek
There's an MPG version of Planet Cornball around on the Gathering FTP if I'm not mistaken.
I have the MPG anyway, if you want to see it...
Then again, there's not much to see.
added on the 2002-05-29 22:32:16 by Scali Scali
I guess Trip by Kosmic was the first one i saw.
added on the 2002-05-31 07:13:30 by raymon raymon
I think it was final reality at asm 97... I would really like to see it again, and understand if it ruled or sucked... actually I can't remember =)
added on the 2002-05-31 09:17:28 by pan pan
final reality or nature by vertigo, can't remember :)
added on the 2002-06-01 13:10:47 by nystep nystep
The Final Reality page is finally gone, it seems...
If you want Final Reality, you can download it here for example:
added on the 2002-06-02 12:54:00 by Scali Scali
Well, I may be no coder plek, but I kinda have this rule of thumb:

Code that runs nearly everywhere in a decent way is nice enoughg, and code that requires the coder to haul his own box over to the organizer's booth to even work on the big screen is [expletive deleted].

So if you think I slammed code in my statement, err...I've seen worse ;)
added on the 2002-06-06 03:23:38 by Shifter Shifter
Contour/TBL (rocks....)
Bleam/ Lionhead
And Final Reality/Remedy, obviously...
added on the 2005-05-06 16:35:43 by orb orb
http://www.pouet.net/prod.php?which=5493, i think, when it comes to demoscene releases.
added on the 2005-05-06 17:46:42 by dixan dixan
People seem to be forgetting Soepkip sqrt(25), not shown at Ambience'99 and released at Takeover'99, much to the dismay of kb et al, who wanted to release "1st demo ii" at Ambience'99 as well, but got a sort-of perfunctory showing on the big-screen after the compo.

Good times.
added on the 2005-05-07 12:09:34 by sagacity sagacity


Go to top