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openGL shadows

category: general [glöplog]
http://developer.nvidia.com/object/robust_shadow_volumes.html

Beware of software patents tho (z-fail aka "carmack's reverse" comes to mind).
added on the 2004-11-02 12:37:29 by kb_ kb_
what about this ambient occlusion thingy then? what is up with that? is that shadows aswell?
added on the 2004-11-02 18:14:10 by loaderror loaderror
Yes, but like ambient lighting is used to simulate world lighting from no specific lightsource, the ambient occlusion technique models shadows from the object itself. It's not a dynamic shadowing method, it's done as a preprocessing step and (usually) baked into the vertices.
added on the 2004-11-02 18:21:14 by SiW SiW
anyone interested to give me a short explanation about this software patents stuff. i am outing myself to have no clue about what these discussions are about. i mean, yes i know patents but how and on which types of ideas they can be made and especially where... don't we have a political disussion about this topic right now? or am i mixing up stupid stuff :)
are these us patents even valid for europe?
added on the 2004-11-02 18:26:13 by ttl ttl

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