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Sierra AGI/SCI fonts

category: general [glöplog]
 
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I'm on the lookout for the Sierra AGI/SCI fonts as described here:
Make your own Sierra death memes @ spacequesthistorian.com

That post contains a Google Drive link that requires login so... pass.

If anyone know where they can be found, or anything equivalent, please respond.

Thanks in advance for your time/energy.
yes, picking those flowers for the Hawaiian necklace without falling off the cliff was hard!
Quote:
yes, picking those flowers for the Hawaiian necklace without falling off the cliff was hard!


Still not harder than succesfully navigating (TWICE!) that veiny flower in Space Quest 2.

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LucasArts was always so ahead in terms of Adventure-design compared to Sierra.

Having that said some of the Sierra games were kinda cool. SQ3+, Gobli(ii)ns and of course Laura Bow 2 among them.

I heard the company was basically a young codemonkey slavepen, tho ;P
added on the 2021-12-02 23:23:20 by wysiwtf wysiwtf
a) Gobliiiiiiiiiins wasn't Sierra but Coktel
b) a lot of Sierra adventures predate even the very first LucasFILM adventures (Indy etc), so uh? :P
c) still true, LucasArts adventures (just not The Dig) were awesome!
a) but it was still published by Sierra
b) yes, but they are not even worth mentioning in terms of gameplay.
c) it got worse when full throttle/the dig and later grim fandango came about (which everyone still loves for tim schafer reasons).
added on the 2021-12-03 00:33:33 by wysiwtf wysiwtf
Grim Fandango suxx.

Sierra had fastly approximated a dozen 5/5 great adventure games.
added on the 2021-12-03 13:08:56 by Serpent Serpent
but but but i liked full throttle and grim fandango for their different vibe... GF had horrible gameplay and annoying camera angles switches though :D
Full Throttle was a leap in terms of presentation with its ingame movie-esque cutscenes and a lot of (interactive) elements which werent seen in a SCUMM game before, the story wasnt half bad either.
But in terms of adventure-game (=puzzle) design and deepness it was a vera large step back. I guess today you would call that "casualisation", only intended to reach a broader audience.

Anyway we are getting a little bit off topic, someone obviously wants to make a new Sierra game here ;)
added on the 2021-12-03 17:17:12 by wysiwtf wysiwtf

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