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ST-NICCC Competition

category: code [glöplog]
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Just... let's not talk about framerates just yet :)
added on the 2019-03-18 10:18:10 by sack sack
Now my GamePark32 port is done:
http://www.pouet.net/prod.php?which=80912

Not all that challenging to get it to run fast, as it is a comparatively powerful system, a straight C scanline-based polygon filler proved more than enough! :)
added on the 2019-04-06 17:52:36 by Sdw Sdw
I am working on a 3DO port right now.
Too bad that while it works flawlessly on emu, it just happens to freeze with black screen before even displaying the first frame on real 3DO. Have been burning more than five CDs with different tests and printouts, trying to find out why :P

The version using the hardware quad rasterizer will do well over 60fps (from 80 to 150fps without vsync) on the emulator but remains to be tested on the real hardware as there could be bottlenecks (although because it's untextured, maybe it will be minimal). I've also tested a software rasterizer for comparison and get between 7 and 15fps, mostly under 10.

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added on the 2019-04-13 18:02:51 by Optimus Optimus
I just finished this version.
http://www.pouet.net/prod.php?which=80976

There is A demo mode (vsynced with music), B benchmark hardware, C benchmark software rendered.
Will make youtube video soon on the real 3DO.
added on the 2019-04-15 22:48:06 by Optimus Optimus
@optimus looks like your palette is quite wrong there.
ref https://youtu.be/5WD9Z8ICWOY?t=98
added on the 2019-04-16 13:18:49 by the_Ye-Ti the_Ye-Ti
Oh shit, something is off there, didn't notice. And in other places, some colors are right, some are oversaturated. Will check again and could update, I was planning to release a later version with some additional benchmark ideas, maybe.
added on the 2019-04-16 19:40:32 by Optimus Optimus
Oh shit, actually all the colors were flipped but it was in such a way that it mostly looked ok.
See, even the oxygene logo has dark red on top :(
I did the rule color = 15 - bit in the bitmask, but then I shifted right and checked bit from the right side and read the next ushort. So the rule of which of the pal colors to change this frame was correct, but I was reading them in subsequent reads flipped.
added on the 2019-04-16 20:28:26 by Optimus Optimus
Anyone have the tracked music format I can borrow? MOD would be ideal. STF in a pinch. Desert Dream soundtrack?
added on the 2019-04-17 08:06:51 by Optimus Optimus
cool stuff so far... I did not followed too much as I was bussy with my oldschool entry for Revision... ;)
MD version in progress too... when is the deadline exactly?
added on the 2019-04-17 15:14:13 by Kabuto Kabuto
Deadline was ment to be Revision time but it was more like "hey good date and time to release".

So I am more happy to have releases ready and we compile all of them and have as much as possible. I guess some of us are more bind up to finish their Revision entry ;)

Thoughts?
If course you can release @ revision
Boring implementation for BeOS

Will try to compile it on an actual BeOS machine and tweak performance there (tested for Haiku for now). Oh and I should add sound, of course.

Speed: way too fast on my main machine, so I cap to 60fps for now. Will add benchmark mode later.
I plan to release the PSP version in 3 weeks at the end of the holidays. I hope I can make it a little less boring until then.
added on the 2019-04-19 16:01:10 by sebdel sebdel
I need to write the GPU version but I'm in lazy mode :(, maybe later or tomorrow I'll find some motivation.
added on the 2019-04-19 16:18:13 by swapd0 swapd0
SVG version
http://www.pouet.net/prod.php?which=80988

right click this image in a new tab:
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WTF?!? SVG can animate? And play music as well? Didn't know that!
added on the 2019-04-20 00:25:00 by Sdw Sdw
Well crap, I only now just saw this. Would have been neat to try an 8088+CGA version.
added on the 2019-04-20 07:08:28 by trixter trixter
@LUIS: can you please credit me, since you are using part of my code, posted 6 months ago?


http://dantonag.it/stniccc/parsed.js
http://www.luis.net/projects/svg/st-niccc/parsed.js
added on the 2019-04-20 08:16:28 by friol friol
@LUIS: oh, I see you did. Thanks.
added on the 2019-04-20 08:18:09 by friol friol
Aha, you can embed Javascript code into the SVG, ok, then it makes more sense! :)
added on the 2019-04-20 13:19:25 by Sdw Sdw
@Trixter....

Just do it!
Well, I've lost! XD
added on the 2019-04-21 10:39:47 by Molive Molive
Molive: sega does what Nintendo..nt :)
No seriously, killer effort on the snes version <3 <3
added on the 2019-04-21 11:17:19 by alien^PDX alien^PDX

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