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VR dev

category: code [glöplog]
 
Say I got one of those fancy new VR headsets and I want to code some spinning cubes for it. Which SDK should I use to target the most number of different headsets (Oculus, Vive, WMR)? From my very short research it's steam's OpenVR, but I could be wrong.
added on the 2018-05-04 09:49:33 by xernobyl xernobyl
There are not so many headsets who supports Just one api. OpenVR mostly work for HTC Vive. Headsets Like Oculus Rift, Windows Mixed Reality and OSVR have their own SDK and api. Oculus Rift seems to support OpenVR but it seems it's just for Steam app.
added on the 2018-05-04 10:06:17 by Volantis Volantis
openvr supports all 3 so that's your easy choice. i do prefer the oculus api though.
added on the 2018-05-04 10:30:45 by smash smash
thank you. open vr it is then.
added on the 2018-05-04 11:09:54 by xernobyl xernobyl
Can confirm, OpenVR works great with Oculus, the OpenVR adapter drivers for Rift just call into the Oculus public runtime to interact with the hardware

Oculus SDK for Unreal and Unity is better but OpenVR will cover all your bases
OpenVR SDK is very... Valve. Most people will know what I mean.
added on the 2018-05-04 15:49:48 by Gargaj Gargaj

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